Alessandro Baldasseroni is a 3-D character artist who was born and raised in Milan, Italy. The artist specializes in character modelling, texturing and shading, and is arguably one of the best in the industry for this kind of thing. Alessandro started off as a CAD operator working for a company before he got into game art with his job as a 3-D generalist at Milestone, one of the biggest game developers in Italy. Almost twenty years have passed since Alessandro first experimented with the software and he is now working as a character modeler at Riot Games.
Efflam Mercier is a multidisciplinary artist based in Brest, France, currently working on concept art for film at MPC, as well as doing freelance work on Magic: The Gathering. He specializes in lighting and visual storytelling, using painting, photography and CGI to create stunning artwork. This artist is renowned for his keenness to help other artists better themselves and it’s likely, that some of you know him quite well. Today, he’s here to talk to us about the importance of having original ideas when creating concept art.
Yekaterina Bourykina is a 3-D character artist from Russia who currently lives in Woodland Hills, California together with her boyfriend, Geoffrey Ernault. After she graduated at the Art Institute of Dallas, she went on to work for Picture Plane Imaging where she gained confidence as an artist before leaving to work for Blizzard Entertainment.
J. V. Duncan je umelcom z amerického Cincinnati. Štúdiá so zameraním na ilustráciu ukončil na súkromnej, liberálne orientovanej univerzite Indiana Wesleyan. Momentálne pracuje ako ilustrátor a väčšina jeho prác sú súkromné objednávky. Ako umelec pracujúci s digitálnym médiom, vyzdvihuje však dôležitosť tradičných základov, z ktorých pri svojich kresbách vychádza.
What is attractive and accessible to the public eye will be a society’s natural inclination, so I’m certain strong influence from media is still as present as ever. The most important thing an artist can do about this is question where ideas came from and where they’re going. Syd Mead, for example, creates timeless futurist concepts that affect how most artists today romanticize the future.
Jessica Curry je hudobnou skladateľkou, ktorú milovníkom hudby video hier nemusíme predstavovať. Jej meno je synonymom kvality a obdivuhodného majstrovstva, ktoré tradične evokuje plejádu len sotva zabudnuteľných zážitkov. Napriek tomu, že Curry momentálne zvoľňuje pracovné tempo, naďalej skladá hudbu, a to nielen pre video hry. Okrem toho zostáva jedným z dvoch direktorov malého vývojárskeho štúdia – The Chinese Room, so sídlom v Brightone, ktoré za svoju prvú hru – Dear Esther, z februára 2012 – získalo vysoký počet nominácií na ocenenia, vrátane päť krát BAFTA.
Jessica Curry is a renowned composer whose name has become synonymous with musical mastery over the course of time. For years, she’s been able to compose music that naturally evokes a plethora of unforgettable feelings, memories, and images. As well as that, she’s had the opportunity to work as one of the directors of an independent video game developer – The Chinese Room. Without a doubt, their newest release – Everybody’s Gone to the Rapture – boasts many awards and nominations thanks in large part to the soundtrack.
Simona Hromadová was born and raised in Veľký Krtíš, a small town in the south of Slovakia. She’d go on to move to London a few years after finishing high school, and she’d live there for thirteen years. Her passion for digital art started there, right after she found out about Adobe’s software lineup. Simona graduated in art and graphic design at the Middlesex University in London. Having finished her studies, she chose to move back to Slovakia, and take up freelancing. Simona searches for a personal style to better herself as an artist, and improves with time. She hopes that when she finds it, she can make a name for herself in the industry.
Darek Zabrocki is a Polish freelance concept artist and illustrator living in Gdańsk, Poland. Over the past few years, he’s worked for a good deal of reputable companies such as Blur Studio, Framestore, and Ubisoft. Zabrocki made the transition from hobbyist to professional in 2007, when he decided to try working in the digital medium. As an artist, he continues to explore different software and processes, and that helps him create a diverse portfolio – allowing him to showcase a wide range of skills and abilities. Time after time, he’s shown us that he’s an artist who’s willing to step into the unknown, even after he’s perfected a personal style.
Rasmus Berggreen je spoluzakladateľom výtvarného a vývojárskeho štúdia MOOD so sídlom v Kodani, Dánsko. Štúdio je známe talentami, ktoré si v ňom našli svoje miesto, ako Jan Ditlev, Titus Lunter a Suzanne Helmigh. Snahou MOOD tímu, je dodať svojim klientom výtvarné predlohy na vysokej úrovni, zatiaľ čo jeho členovia pracujú na tvorení pozitívneho pracovného prostredia pre tím samotný.