Greg Rutkowski on Rethinking His Approach to Art

31/08/2020 {{total_slide_count}} Greg Rutkowski has been our friend for five years now, but he’s been a friend to the online art community for much longer. This is why we’ve decided to invite him back for a catch-up interview on Vox Groovy this month. After all, many things have changed. He’s now a father to two daughters, he has a completely new outlook on art and life, and... Read More 16/04/2020

Ryan Gitter about Telling Stories and Creating Worlds

20/05/2017 {{total_slide_count}} Ryan Gitter is a Concept Artist based in Austin, United States of America. He’s employed as a Senior Concept Artist at Certain Affinity, and has worked on several notable projects including Call of Duty: Ghosts, Halo 4, and PlanetSide 2 to name a few. Read More 05/09/2015

Will Santa Claus Bring Traditional Animation Back?

12/07/2017 {{total_slide_count}} The SPA Studios is planning to bring traditional 2D animation back with Klaus, an animated feature film by Sergio Pablos. It’s important to note that Pixar and DreamWorks Animation have been dominating the animation industry with computer animation as opposed to hand-drawing the frames like Klaus, so this is an interesting development for this industry. Szymon Biernacki is one of two art directors—working alongside Marcin... Read More 15/06/2017

Even Amundsen on Reinventing Elements of Fantasy

13/06/2018 {{total_slide_count}} Some of you may remember our 2016 interview with Even Mehl Amundsen, and we hope that you’re as excited to catch up with him as we are! For those of you who don’t know, Even is a Norwegian concept artist who specializes in fantasy art. In the past, he has lived in Canada, Czech republic, Norway and the UK, and he has had the opportunity... Read More 11/06/2018

Florian Coudray About Working on His Favourite Childhood Game

29/03/2024 {{total_slide_count}} Florian Coudray is a 32-year-old freelance concept artist living in Paris, France. In the past, he’s had the opportunity to work on several successful projects in the games industry, creating concept paintings and helping with the visual development while also delivering various courses online. Some of his most recent projects include: Crash Bandicoot 4: It’s About Time, Kena: Bridge of Spirits, and Spyro Reignited Trilogy.... Read More 09/03/2021

Zac Retz: The Nobility of Hard Work Brings Us Higher

22/03/2021 {{total_slide_count}} “Could we get much higher? Could we get much lighter?” We are a radio too, meaning we put the music on the pedestal right next to the stories we publish. Listening to “In high Places” sung by John Roy Anderson while reading through this interview clicked! We have just read that we can. Zac Retz is an artist who truly lives for his art, and... Read More 17/08/2020

Purity of Concept and Purity of Art Is the Most Important Thing

16/12/2020 {{total_slide_count}} Whether it’s his collaboration with astronaut Tim Peake and the ESA or his most recent project with Sir David Attenborough, Ilan chooses projects that deliver powerful messages and impactful stories, all of which are highly relevant today. He is a bastion of true artistry, always prioritizing the vision that he and his team set out to realize. The choices he makes when selecting projects are... Read More 15/12/2020

Feelings of Sincerity with Jonathan Vair Duncan

23/05/2016 {{total_slide_count}} What is attractive and accessible to the public eye will be a society's natural inclination, so I'm certain strong influence from media is still as present as ever. The most important thing an artist can do about this is question where ideas came from and where they're going. Syd Mead, for example, creates timeless futurist concepts that affect how most artists today romanticize the future. Read More 12/11/2015

Winona Nelson on Sharing the Ojibwe Tribe's Stories Through Art

04/08/2020 {{total_slide_count}} Winona Nelson grew up in Duluth, Minnesota—a place where she’d spend the better part of her early life drawing and painting before moving away to study classical realism and art for the entertainment industry at the Safehouse Atelier in San Francisco. After that, Winona found herself working at both Flagship studios and Planet Moon Studios, giving her the experience she needed to become a successful... Read More 04/08/2020

A Wander in Search of Something New

15/07/2019 {{total_slide_count}} Scrolling through ArtStation’s “picks” section every week since the site’s founding has allowed me to make a number of observations about the entertainment industry and the artists who adorn it with its echoing aesthetic. Today, we only have time to talk about one; it seems that there is only a handful of “trendsetters”. These are the artists who can post a new artwork and watch... Read More 14/07/2019

Christopher Schiefer on the Importance of Advice and Guidance

27/07/2019 {{total_slide_count}} Christopher Schiefer is a young Concept Artist, currently living in Chemnitz, Germany. Surprisingly, Christopher first discovered digital whilst he was working his old job way back in 2012. “I was working as a Graphics Programmer and a Technical Artist before I knew about Digital painting.” He told us. After that, he would go on to spend the next four years creating over a thousand paintings.... Read More 21/01/2017

Wendy Tan on the Merging and Clashing of Influences

12/07/2017 {{total_slide_count}} Wendy Tan Shiau Wei is a twenty-two year old freelancer from Kuala Lumpur, Malaysia. She focuses on illustration and storyboarding in her artwork, but she also has a strong background in multimedia design. The illustrations she makes are quite telling, and each and every one of them is overflowing with sincerity and a genuine love for art. Wendy’s personal style is cartoony and light-hearted in... Read More 09/07/2017

Grace Liu on the Art Behind Uniquely Stylized Games

23/08/2018 {{total_slide_count}} The new Battle Chasers: Night War (2017) is a unique RPG game that needs its artists to work in a very specific art style—an art style like Grace Liu’s. It’s no surprise that hand-painted low-poly 3D will always feel at home in a stylized game, and that’s why the vast majority of you might have seen Liu’s work in games like Diablo III (2012) and... Read More 25/07/2018

Yohann Schepacz on What Goes Into Making Commercial Work

25/04/2017 {{total_slide_count}} Yohann Schepacz is a French entertainment artist currently living in Montreal, Canada. The artist founded OXAN studio in 2012 alongside his wife, Yan Li, who Schepacz collaborated with for two years prior to setting up the company. Currently he works as an artist and studio manager there. The art studio has been able to work on a variety of different projects such as Deus Ex... Read More 01/02/2016

Art behind Ori and the Blind Forest

25/04/2017 {{total_slide_count}} That said, I am still surprised by how well everything worked out in the end considering the circumstances. I would have never thought that a project of this scale and complexity would be manageable over the internet... Read More 04/10/2015

What Does It Take To Be a Successful Concept Artist?

05/11/2020 {{total_slide_count}} Jourdan Tuffan is a senior concept artist at Atomhawk Design over in Newcastle. Originally from Jakarta, Indonesia, he moved to England in 2017 and has since been hard at work improving both, his art and professionalism. During our interview, we found that he’s incredibly passionate about teaching, and you can often find him sharing valuable knowledge on his Twitch channel or on The Drawing Table... Read More 05/11/2020

Rasmus Berggreen About Running a Studio

25/04/2017 {{total_slide_count}} MOOD is a visual development studio based in Denmark, Copenhagen co-founded by Rasmus Berggreen. The studio is known for the talent it houses, with the likes of Jan Ditlev, Titus Lunter, and Suzanne Helmigh. The team at MOOD strive to bring high-end artworks to their clients whilst working toward a positive work environment for themselves. Read More 18/10/2015

Discovering Abstract Art With Gaya Karapetyan

25/10/2020 {{total_slide_count}} Our new interview with Gaya Karapetyan is the first time Vox Groovy ever approached abstract art. This time, we’ll be moving away from the world of AAA games, art directors, and tight deadlines, and more towards a freer place where people express their feelings and experiences through wondrous combinations of flowing colour and shape. Earlier on in the year, we spoke about the art of... Read More 24/10/2020

Thomas Rohlfs on Artistic Growth, Change and a Willingness to Try

13/04/2019 {{total_slide_count}} Whenever you ask, “what’s the top city for artists to live in?” There will always be a good number of people who’ll default to saying, “Amsterdam”. And there’s a myriad of real reasons for that. After all, the city houses the Van Gogh Museum, Rembrandt’s The Night Watch, and even Guerrilla Games, the AAA studio with one of the game industry’s strongest art departments. It’s... Read More 13/04/2019

Character Modeling with Adam Fisher

10/08/2020 {{total_slide_count}} Adam Fisher is a freelance character artist based in Perth, Australia. He is currently working on the Total War: Warhammer franchise, so you’ll have the opportunity to learn a little bit about his experiences at the Creative Assembly. Alongside that, he will walk you through the making of both his new piece—the “Vampire Noble”—and the Prime 1 Alita statue. Having worked with clients like Arkane... Read More 08/08/2020
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