Thomas Rohlfs on Artistic Growth, Change and a Willingness to Try

13/04/2019 {{total_slide_count}} Whenever you ask, “what’s the top city for artists to live in?” There will always be a good number of people who’ll default to saying, “Amsterdam”. And there’s a myriad of real reasons for that. After all, the city houses the Van Gogh Museum, Rembrandt’s The Night Watch, and even Guerrilla Games, the AAA studio with one of the game industry’s strongest art departments. It’s... Read More 13/04/2019

A Little Bit of Exploration With Jakub Javora

07/03/2018 {{total_slide_count}} Jakub Javora is a Czech concept artist with a degree in fine arts. In spite of that, he always wanted to work in concept art, and after working as a matte painter for a couple of years, he built a portfolio and moved to Canada. This was Javora’s first opportunity to work on AAA titles at Volta, a renowned concept art studio that has delivered... Read More 07/03/2018

Interview: Pavel Sokov

26/04/2017 {{total_slide_count}} Pavel Sokov is a freelance artist who was self-taught up until he was twenty-four – at that point, he quit his secure job in marketing, instead choosing to move to California to attend the Watts Atelier of the Arts. Within less than a year, he was commissioned to work on a portrait of Vladimir Putin for Time Person of the Year issue. As of the... Read More 08/09/2015

Romain Jouandeau on Creating Believable Indoor Environments

08/01/2019 {{total_slide_count}} Romain Jouandeau is a French concept artist who’s currently working on Ghost of Tsushima over at Sucker Punch Productions. Admittedly, we didn’t hear anything about the game until Sony’s E3 2018 press conference, but the gameplay reveal showed a visually striking action-adventure game set in 12th century Japan—putting you in the shoes of one of the few samurai that survived the Mongol Empire’s invasion of... Read More 08/01/2019

Yohann Schepacz on What Goes Into Making Commercial Work

25/04/2017 {{total_slide_count}} Yohann Schepacz is a French entertainment artist currently living in Montreal, Canada. The artist founded OXAN studio in 2012 alongside his wife, Yan Li, who Schepacz collaborated with for two years prior to setting up the company. Currently he works as an artist and studio manager there. The art studio has been able to work on a variety of different projects such as Deus Ex... Read More 01/02/2016

Kael Ngu and the Malaysian Art Scene

15/04/2017 {{total_slide_count}} The Malaysian art scene often goes unnoticed in the art community. After all, there’s only a handful of names that we all know and love. Incidentally, we have interviewed Puppeteer Lee in the past, but we didn’t get a chance to ask him what it’s like to be an artist in his home country. This is why we interviewed Kael Ngu, a Concept Artist from... Read More 15/04/2017

He Always Wanted to Be an Illustrator

25/04/2017 {{total_slide_count}} Stavros Damos was born in Thessaloniki, where he studied graphic design at the AAS College of Art & Design. Stavros specializes in illustration, and has been developing a recognizable style since he was in high school. His clients are primarily advertising agencies, publishing houses and magazines. In his spare time, he continues to find new ways of working which helps him to further distinguish from... Read More 10/10/2015

Grace Liu on the Art Behind Uniquely Stylized Games

23/08/2018 {{total_slide_count}} The new Battle Chasers: Night War (2017) is a unique RPG game that needs its artists to work in a very specific art style—an art style like Grace Liu’s. It’s no surprise that hand-painted low-poly 3D will always feel at home in a stylized game, and that’s why the vast majority of you might have seen Liu’s work in games like Diablo III (2012) and... Read More 25/07/2018

Discovering Abstract Art With Gaya Karapetyan

25/10/2020 {{total_slide_count}} Our new interview with Gaya Karapetyan is the first time Vox Groovy ever approached abstract art. This time, we’ll be moving away from the world of AAA games, art directors, and tight deadlines, and more towards a freer place where people express their feelings and experiences through wondrous combinations of flowing colour and shape. Earlier on in the year, we spoke about the art of... Read More 24/10/2020

Gabriel Gomez: From Watching Animated Films To Creating Them

22/03/2021 {{total_slide_count}} Gabriel Gomez grew up during the so-called “Disney Renaissance,” with films like Beauty and the Beast, The Lion King, and Tarzan as his first major influences. He would later discover Japanese anime, which meant seeing Hayao Miyazaki’s unparalleled artistry for the first time in his life. In this industry, watching a Studio Ghibli film is almost like a rite of passage. It is the ultimate... Read More 15/11/2020

Exploring Irakli Nadar's Unrealistically Realistic Portraits

02/08/2020 {{total_slide_count}} Irakli Nadar is a Georgian digital artist whose main focus is creating hyper-realistic portraits of beautiful models and pop culture icons. As I see it, all of Nadar’s portraits have been successful because all of them have gone viral and brought him thousands of awestruck followers on social media. This artist’s portfolio is a combination of hyper-realism, wonderful lighting, and a set of unique renditions... Read More 12/09/2018

Winona Nelson on Sharing the Ojibwe Tribe's Stories Through Art

04/08/2020 {{total_slide_count}} Winona Nelson grew up in Duluth, Minnesota—a place where she’d spend the better part of her early life drawing and painting before moving away to study classical realism and art for the entertainment industry at the Safehouse Atelier in San Francisco. After that, Winona found herself working at both Flagship studios and Planet Moon Studios, giving her the experience she needed to become a successful... Read More 04/08/2020

Vadim Shchepilov About the Art of Ori and the Will of the Wisps

18/06/2020 {{total_slide_count}} Vadim Shchepilov was born and raised in Ukraine, which is where he’d spend most of his youth dreaming about becoming a graphic designer while working his day job. Once he learned to use Photoshop, he realized that this kind of software could be used for personal art as well, and like many others, he dived right in. After a couple of years’ worth of practice,... Read More 18/06/2020

Cyberpunk Is yet to Reach Its Zenith

02/02/2023 {{total_slide_count}} The recent influx of cyberpunk works has led a number of people to think that its static vision of hi-tech dystopias must evolve if it means to survive, but this reimagining doesn’t seem like a good idea to fans of the genre. After all, the cautionary tale it offers its audience is only just beginning to be relevant now that a Blade Runner-esque world has... Read More 03/07/2019

Katia Bourykina about Her Personal Style

25/04/2017 {{total_slide_count}} Yekaterina Bourykina is a 3-D character artist from Russia who currently lives in Woodland Hills, California together with her boyfriend, Geoffrey Ernault. After she graduated at the Art Institute of Dallas, she went on to work for Picture Plane Imaging where she gained confidence as an artist before leaving to work for Blizzard Entertainment. Read More 20/12/2015

Interview: Jorgen Grotdal

22/04/2017 {{total_slide_count}} Jorgen Grotdal is an eighteen year old self-taught graphic designer based in Trondheim, Norway. He specializes in branding, typography and icon design, and has been working as a freelancer for the past five years. Two years back, he established the Ligature Collective; an art collective focused on vintage and modern typography. The art collective is a notable one as it encompasses a lot of renown... Read More 12/07/2015

Greg Rutkowski on Rethinking His Approach to Art

31/08/2020 {{total_slide_count}} Greg Rutkowski has been our friend for five years now, but he’s been a friend to the online art community for much longer. This is why we’ve decided to invite him back for a catch-up interview on Vox Groovy this month. After all, many things have changed. He’s now a father to two daughters, he has a completely new outlook on art and life, and... Read More 16/04/2020

Efflam Mercier About the Importance of Uniqueness

25/04/2017 {{total_slide_count}} Efflam Mercier is a multidisciplinary artist based in Brest, France, currently working on concept art for film at MPC, as well as doing freelance work on Magic: The Gathering. He specializes in lighting and visual storytelling, using painting, photography and CGI to create stunning artwork. This artist is renowned for his keenness to help other artists better themselves and it’s likely, that some of you... Read More 23/12/2015

How To Paint a Portrait of Your Favourite Game Composer

27/07/2019 {{total_slide_count}} I have a love-hate relationship with tutorials promising the secrets to drawing idyllic flaxen locks, glossy anime eyeballs, or more abstract themes like “how to draw scifi”. It’s well-intentioned that others are trying to get people’s art from point A to point B or build excitement over creating in general, but they will never teach those people how to see. In my experience, drawing is... Read More 20/04/2016

Feelings of Sincerity with Jonathan Vair Duncan

23/05/2016 {{total_slide_count}} What is attractive and accessible to the public eye will be a society's natural inclination, so I'm certain strong influence from media is still as present as ever. The most important thing an artist can do about this is question where ideas came from and where they're going. Syd Mead, for example, creates timeless futurist concepts that affect how most artists today romanticize the future. Read More 12/11/2015
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