Zac Retz: The Nobility of Hard Work Brings Us Higher

22/03/2021 {{total_slide_count}} “Could we get much higher? Could we get much lighter?” We are a radio too, meaning we put the music on the pedestal right next to the stories we publish. Listening to “In high Places” sung by John Roy Anderson while reading through this interview clicked! We have just read that we can. Zac Retz is an artist who truly lives for his art, and... Read More 17/08/2020

Vadim Shchepilov About the Art of Ori and the Will of the Wisps

18/06/2020 {{total_slide_count}} Vadim Shchepilov was born and raised in Ukraine, which is where he’d spend most of his youth dreaming about becoming a graphic designer while working his day job. Once he learned to use Photoshop, he realized that this kind of software could be used for personal art as well, and like many others, he dived right in. After a couple of years’ worth of practice,... Read More 18/06/2020

From Hobbyist to Professional: An Interview With Piotr Jabłoński

25/04/2017 {{total_slide_count}} Piotr Jabłoński is a self-taught freelance artist based in Białystok, Poland. At first, he was interested in graffiti and street art, but after that he found out about digital art and was infatuated by it. Having attended the Technical University of Białystok, where he studied Architecture and Urbanism, he chose instead to move onto something else and pursue a career in the visual arts. Now,... Read More 13/09/2015

Winona Nelson on Sharing the Ojibwe Tribe's Stories Through Art

04/08/2020 {{total_slide_count}} Winona Nelson grew up in Duluth, Minnesota—a place where she’d spend the better part of her early life drawing and painting before moving away to study classical realism and art for the entertainment industry at the Safehouse Atelier in San Francisco. After that, Winona found herself working at both Flagship studios and Planet Moon Studios, giving her the experience she needed to become a successful... Read More 04/08/2020

Interview: Jorgen Grotdal

22/04/2017 {{total_slide_count}} Jorgen Grotdal is an eighteen year old self-taught graphic designer based in Trondheim, Norway. He specializes in branding, typography and icon design, and has been working as a freelancer for the past five years. Two years back, he established the Ligature Collective; an art collective focused on vintage and modern typography. The art collective is a notable one as it encompasses a lot of renown... Read More 12/07/2015

Quitting Job, Taking the Leap of Faith, Super Stressed, Not Burning to Cinder…

15/10/2020 {{total_slide_count}} Julien Gauthier is a French concept artist who’s currently working at Industrial Light & Magic. Because France is well known for its 3D-oriented art schools, he chose one of the more renowned ones and studied for four years, learning everything he’d need to know before setting off to work at a big studio. After graduating, he was a lighting technical director for Guardians of the... Read More 15/10/2020

Art behind Ori and the Blind Forest

25/04/2017 {{total_slide_count}} That said, I am still surprised by how well everything worked out in the end considering the circumstances. I would have never thought that a project of this scale and complexity would be manageable over the internet... Read More 04/10/2015

He Always Wanted to Be an Illustrator

25/04/2017 {{total_slide_count}} Stavros Damos was born in Thessaloniki, where he studied graphic design at the AAS College of Art & Design. Stavros specializes in illustration, and has been developing a recognizable style since he was in high school. His clients are primarily advertising agencies, publishing houses and magazines. In his spare time, he continues to find new ways of working which helps him to further distinguish from... Read More 10/10/2015

Into the Black with CMDR Dr. Kaii

29/07/2019 {{total_slide_count}} In 3302, the Elite: Dangerous community undertook its first major expedition—Distant Worlds. Together with the help of a great many volunteers, CMDR Erimus and CMDR Dr. Kaii were able to synchronize over a thousand ships and launch a voyage that would change the game’s community forever. Now, in 3305, a follow-up called Distant Worlds II is being planned. Set to launch on the 13th of... Read More 11/01/2019

Interview with Senior Character Artist Colin Thomas

14/12/2017 {{total_slide_count}} Colin Thomas is a Character Artist who’s currently based in Los Angeles (US). He’s go more than six year’s worth of experience working as an artist in the entertainment industry, and has worked as a freelancer as well as in-house at various studios. He has contributed high-end models for cinematic trailers as well as in-game use. He has been working at Naughty Dog as a... Read More 03/09/2015

A Little Bit of Exploration With Jakub Javora

07/03/2018 {{total_slide_count}} Jakub Javora is a Czech concept artist with a degree in fine arts. In spite of that, he always wanted to work in concept art, and after working as a matte painter for a couple of years, he built a portfolio and moved to Canada. This was Javora’s first opportunity to work on AAA titles at Volta, a renowned concept art studio that has delivered... Read More 07/03/2018

Ryan Gitter about Telling Stories and Creating Worlds

20/05/2017 {{total_slide_count}} Ryan Gitter is a Concept Artist based in Austin, United States of America. He’s employed as a Senior Concept Artist at Certain Affinity, and has worked on several notable projects including Call of Duty: Ghosts, Halo 4, and PlanetSide 2 to name a few. Read More 05/09/2015

It’s About What Universe You Want To Build

20/10/2021 {{total_slide_count}} Jean Brice Dugait is a freelance concept artist living in Montpellier, France. Over the years, he has worked on many successful video game series like Assassin’s Creed, Crash Bandicoot, and Rayman. Some of you may remember our last interview with him, which we published in 2016 after his work for Ori and the Blind Forest was first shown. We spent a while discussing that particular... Read More 30/09/2021

Concept Art Culture with James Combridge

22/10/2020 {{total_slide_count}} Becoming a successful concept artist in this day and age is tough. You have to spend countless hours creating portfolio artwork whilst growing your social media presence in order to build your professional network. And like most of our dreams, it will seem impossible at first. This is why we interviewed James Combridge, an Australian Concept Artist from Newcastle. James loves creating worlds, telling stories... Read More 22/08/2016

The Artist's Roundtable: Why Do We Follow Trends?

15/09/2020 {{total_slide_count}} A new type of article? One that gives aspiring artists an opportunity to have their questions answered by hardened industry professionals like Even Amundsen, Grzegorz Rutkowski and Yohann Schepacz. If you’re a beginner who wants to learn more about the art world, you can now send us art-related questions on the contact page anytime you want. Read More 10/11/2017

Romain Jouandeau on Creating Believable Indoor Environments

08/01/2019 {{total_slide_count}} Romain Jouandeau is a French concept artist who’s currently working on Ghost of Tsushima over at Sucker Punch Productions. Admittedly, we didn’t hear anything about the game until Sony’s E3 2018 press conference, but the gameplay reveal showed a visually striking action-adventure game set in 12th century Japan—putting you in the shoes of one of the few samurai that survived the Mongol Empire’s invasion of... Read More 08/01/2019

Wendy Tan on the Merging and Clashing of Influences

12/07/2017 {{total_slide_count}} Wendy Tan Shiau Wei is a twenty-two year old freelancer from Kuala Lumpur, Malaysia. She focuses on illustration and storyboarding in her artwork, but she also has a strong background in multimedia design. The illustrations she makes are quite telling, and each and every one of them is overflowing with sincerity and a genuine love for art. Wendy’s personal style is cartoony and light-hearted in... Read More 09/07/2017

Exploring Irakli Nadar's Unrealistically Realistic Portraits

02/08/2020 {{total_slide_count}} Irakli Nadar is a Georgian digital artist whose main focus is creating hyper-realistic portraits of beautiful models and pop culture icons. As I see it, all of Nadar’s portraits have been successful because all of them have gone viral and brought him thousands of awestruck followers on social media. This artist’s portfolio is a combination of hyper-realism, wonderful lighting, and a set of unique renditions... Read More 12/09/2018

Crystal Kung About Colors and Feelings

26/04/2017 {{total_slide_count}} Crystal Kung started to draw when she was a child. She was born in Xi’an, China, but was raised in Taipei, Taiwan, where she moved at the age of five. As a young girl, Crystal enjoyed reading art books. During the high school years, drawing became more important to her, and she focused on illustration. After all, high school was the place where she picked... Read More 12/10/2015

How To Paint a Portrait of Your Favourite Game Composer

27/07/2019 {{total_slide_count}} I have a love-hate relationship with tutorials promising the secrets to drawing idyllic flaxen locks, glossy anime eyeballs, or more abstract themes like “how to draw scifi”. It’s well-intentioned that others are trying to get people’s art from point A to point B or build excitement over creating in general, but they will never teach those people how to see. In my experience, drawing is... Read More 20/04/2016
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