Timothy Rodriguez on Why Personal Art Is Crucial

25/04/2017 {{total_slide_count}} Since he was a teenager, Timothy Rodriguez knew he wanted to do digital art. The artist grew up in La Rochelle, France and later moved to Paris where he attended École de communication visuelle - a private design school - before dropping out after one year and starting freelance in the city. He is now an artist with years’ of experience who has worked for... Read More 13/04/2016

Florian Aupetit: Father & Son no Longer Just a Pipe Dream

09/06/2019 {{total_slide_count}} Florian Aupetit is an Art Director and 3-D Generalist from Paris, France. Currently, he works at a small design and production studio named Monsieur K where he hopes to learn more about CGI to help him realize his dream of creating an animated short. In the interview, he tells us that Father & Son is a personal project he has been developing in his spare... Read More 06/07/2016

A Little Bit of Exploration With Jakub Javora

07/03/2018 {{total_slide_count}} Jakub Javora is a Czech concept artist with a degree in fine arts. In spite of that, he always wanted to work in concept art, and after working as a matte painter for a couple of years, he built a portfolio and moved to Canada. This was Javora’s first opportunity to work on AAA titles at Volta, a renowned concept art studio that has delivered... Read More 07/03/2018

Florian Coudray About Working on His Favourite Childhood Game

29/03/2024 {{total_slide_count}} Florian Coudray is a 32-year-old freelance concept artist living in Paris, France. In the past, he’s had the opportunity to work on several successful projects in the games industry, creating concept paintings and helping with the visual development while also delivering various courses online. Some of his most recent projects include: Crash Bandicoot 4: It’s About Time, Kena: Bridge of Spirits, and Spyro Reignited Trilogy.... Read More 09/03/2021

How To Paint a Portrait of Your Favourite Game Composer

27/07/2019 {{total_slide_count}} I have a love-hate relationship with tutorials promising the secrets to drawing idyllic flaxen locks, glossy anime eyeballs, or more abstract themes like “how to draw scifi”. It’s well-intentioned that others are trying to get people’s art from point A to point B or build excitement over creating in general, but they will never teach those people how to see. In my experience, drawing is... Read More 20/04/2016

Character Modeling with Adam Fisher

10/08/2020 {{total_slide_count}} Adam Fisher is a freelance character artist based in Perth, Australia. He is currently working on the Total War: Warhammer franchise, so you’ll have the opportunity to learn a little bit about his experiences at the Creative Assembly. Alongside that, he will walk you through the making of both his new piece—the “Vampire Noble”—and the Prime 1 Alita statue. Having worked with clients like Arkane... Read More 08/08/2020

Gaëlle Seguillon on Concept Art for Visual Effects

30/09/2020 {{total_slide_count}} Gaëlle Seguillon is a French concept artist and matte painter who specializes in the creation of digital environments. Some of her recent projects at ILM include blockbuster films like Aladdin (2019), Ready Player One (2018) and Jurassic World: Fallen Kingdom (2018). For her first job in the entertainment industry, she worked as a junior at MPC, and she was lucky enough to work on a... Read More 30/09/2020

The Artist's Roundtable: Why Do We Follow Trends?

15/09/2020 {{total_slide_count}} A new type of article? One that gives aspiring artists an opportunity to have their questions answered by hardened industry professionals like Even Amundsen, Grzegorz Rutkowski and Yohann Schepacz. If you’re a beginner who wants to learn more about the art world, you can now send us art-related questions on the contact page anytime you want. Read More 10/11/2017

Jakub Rozalski About His Plans for the Future

25/04/2017 {{total_slide_count}} Jakub Rozalski is a Concept Artist and Illustrator from Krakow, Poland. He has a deep interest in history, and a lot of his personal projects are based around important historical events that occurred in the twentieth century. You can see that 1920+ is the most popular project by far. This is because of the amazing world-building that Rozalski worked on for many years now. The... Read More 04/10/2016

Andreas Rocha on Making the Most of Your Patreon Page

03/09/2018 {{total_slide_count}} Andreas Rocha is a Portuguese environment artist who specializes in fantasy and Sci-Fi. He started out with a degree in architecture, but now he’s working as a freelance concept artist whilst creating exclusive content for his sixty-seven patrons. In the past, Rocha’s painterly style earned him the opportunity to work for world-renowned clients like Fantasy Flight Games, The Mill and Wizards of the Coast. Now,... Read More 03/09/2018

Interview: Jorgen Grotdal

22/04/2017 {{total_slide_count}} Jorgen Grotdal is an eighteen year old self-taught graphic designer based in Trondheim, Norway. He specializes in branding, typography and icon design, and has been working as a freelancer for the past five years. Two years back, he established the Ligature Collective; an art collective focused on vintage and modern typography. The art collective is a notable one as it encompasses a lot of renown... Read More 12/07/2015

Leon Tukker: Still Jumping High

06/07/2019 {{total_slide_count}} Leon Tukker is a twenty-five year old freelance artist from the Netherlands. He is currently working from the city of Utrecht, and has recently finished concepting for Starfinder by Paizo Publishing. Alongside that, Tukker is working on a new installment in the System Shock franchise. Together with OtherSide Entertainment, and Warren Spector—a renowned American video-game designer—they’re sure to make a standout title for us in... Read More 31/08/2017

Ignatius Tan and The Spirit of Miyazaki

01/09/2020 {{total_slide_count}} Ignatius Tan is an Illustration Art Lead on Legends of Runeterra at Riot Games in Hong Kong. He grew up in Singapore, and as a kid, found influences in Studio Ghibli, old-school anime, and western animations like He-Man, X-Men and the ninja turtles. The signature style of Ghibli is most noticeable when you scroll through his portfolio where artworks and sketches celebrating Kiki’s Delivery Service,... Read More 01/09/2020

Winona Nelson on Sharing the Ojibwe Tribe's Stories Through Art

04/08/2020 {{total_slide_count}} Winona Nelson grew up in Duluth, Minnesota—a place where she’d spend the better part of her early life drawing and painting before moving away to study classical realism and art for the entertainment industry at the Safehouse Atelier in San Francisco. After that, Winona found herself working at both Flagship studios and Planet Moon Studios, giving her the experience she needed to become a successful... Read More 04/08/2020

R&Ding With Riot Games' Geoffrey Ernault

09/12/2017 {{total_slide_count}} Geoffrey Ernault is a French concept artist based in Los Angeles. He’s currently working on R&D for Riot Games, so there’s a good chance we’ll be seeing his ideas come to life in the near future. Of course, this isn’t the first time Geoffrey and his team started from scratch. He was actually R&Ding for Guerrilla Cambridge when the team came up with RIGS: Mechanized... Read More 25/11/2017

Christopher Schiefer on the Importance of Advice and Guidance

27/07/2019 {{total_slide_count}} Christopher Schiefer is a young Concept Artist, currently living in Chemnitz, Germany. Surprisingly, Christopher first discovered digital whilst he was working his old job way back in 2012. “I was working as a Graphics Programmer and a Technical Artist before I knew about Digital painting.” He told us. After that, he would go on to spend the next four years creating over a thousand paintings.... Read More 21/01/2017

Jean Brice Dugait About Making a Good Platformer

25/04/2017 {{total_slide_count}} Jean Brice Dugait is a freelance entertainment artist, currently living in Montpellier, France. He has worked on a number of successful video game franchises like Assassin’s Creed and Rayman at Ubisoft before moving on to contributing to Ori and the Blind Forest: Definitive Edition at Moon Studios. Unfortunately, Jean wasn’t too happy with the world-building aspect of the Assassin’s Creed project he was doing, he... Read More 14/06/2016

Romain Jouandeau on Creating Believable Indoor Environments

08/01/2019 {{total_slide_count}} Romain Jouandeau is a French concept artist who’s currently working on Ghost of Tsushima over at Sucker Punch Productions. Admittedly, we didn’t hear anything about the game until Sony’s E3 2018 press conference, but the gameplay reveal showed a visually striking action-adventure game set in 12th century Japan—putting you in the shoes of one of the few samurai that survived the Mongol Empire’s invasion of... Read More 08/01/2019

David Longdon on Soundtracks of Our Lives

15/09/2020 {{total_slide_count}} David Longdon is the lead vocalist and co-songwriter for Big Big Train—a British prog-rock band that’s been on the rise since its revitalization. It’s interesting to note that its newfound success came about as a result of the changes that were made in 2009. Of course, the band has been around since the 1990s, but its current roster is very different to what it was... Read More 05/01/2018

Simon Kopp About the Difference Between Concept Art for Film and Games

23/02/2019 {{total_slide_count}} Simon Kopp is a twenty-nine year old Concept Artist and Illustrator from Heilbad Heiligenstadt, Germany. He is one of the up and coming artists in the games industry, getting his first time in the spotlight back when Airborne Studios first released the concept art for the critically acclaimed Ori and the Blind Forest, and not letting go of it ever since. Kopp has since worked... Read More 07/01/2017
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