Andreas Rocha on Making the Most of Your Patreon Page

03/09/2018 {{total_slide_count}} Andreas Rocha is a Portuguese environment artist who specializes in fantasy and Sci-Fi. He started out with a degree in architecture, but now he’s working as a freelance concept artist whilst creating exclusive content for his sixty-seven patrons. In the past, Rocha’s painterly style earned him the opportunity to work for world-renowned clients like Fantasy Flight Games, The Mill and Wizards of the Coast. Now,... Read More 03/09/2018

Stella Chen Yui: Art Is Not a Competition

25/04/2017 {{total_slide_count}} Stella Chen Yui is an illustrator from Taiwan, currently living in Taichung and using the pen name of Stellarism. She is completely self-taught and is majoring in Japanese language this year. Of course, you may have already seen Stella’s artworks around if you are a fan of anime and manga since she’s one of the more popular artists in that Internet community. However, she also... Read More 27/12/2016

Purity of Concept and Purity of Art Is the Most Important Thing

16/12/2020 {{total_slide_count}} Whether it’s his collaboration with astronaut Tim Peake and the ESA or his most recent project with Sir David Attenborough, Ilan chooses projects that deliver powerful messages and impactful stories, all of which are highly relevant today. He is a bastion of true artistry, always prioritizing the vision that he and his team set out to realize. The choices he makes when selecting projects are... Read More 15/12/2020

Even Amundsen on Reinventing Elements of Fantasy

13/06/2018 {{total_slide_count}} Some of you may remember our 2016 interview with Even Mehl Amundsen, and we hope that you’re as excited to catch up with him as we are! For those of you who don’t know, Even is a Norwegian concept artist who specializes in fantasy art. In the past, he has lived in Canada, Czech republic, Norway and the UK, and he has had the opportunity... Read More 11/06/2018

It’s About What Universe You Want To Build

20/10/2021 {{total_slide_count}} Jean Brice Dugait is a freelance concept artist living in Montpellier, France. Over the years, he has worked on many successful video game series like Assassin’s Creed, Crash Bandicoot, and Rayman. Some of you may remember our last interview with him, which we published in 2016 after his work for Ori and the Blind Forest was first shown. We spent a while discussing that particular... Read More 30/09/2021

Plane Groovy and the Magic of Vinyl

08/02/2022 {{total_slide_count}} In the early 2010s, we began to read about the vinyl revival, and now, in 2018, it looks as though it’s here to stay. But why are we telling you about vinyls? The answer is simple—our team is filled to the brim with vinyl connoisseurs! This is why we’re so excited about our exclusive interview with Chris Topham, a charming gentleman who owns a record... Read More 06/11/2018

Interview With Character Artist Alessandro Baldasseroni

25/04/2017 {{total_slide_count}} Alessandro Baldasseroni is a 3-D character artist who was born and raised in Milan, Italy. The artist specializes in character modelling, texturing and shading, and is arguably one of the best in the industry for this kind of thing. Alessandro started off as a CAD operator working for a company before he got into game art with his job as a 3-D generalist at Milestone,... Read More 25/12/2015

Michal Sawtyruk on Painting What You Enjoy

17/08/2020 {{total_slide_count}} Michal Sawtyruk is a digital painter and illustrator based in Warsaw, Poland. His work was recently published in THE BEST POLISH ILLUSTRATORS 2—a hefty art-book that features some of Poland’s best contemporary artists. A few well-renowned ones have already been featured on Vox Groovy. But today’s interview is with someone whose work we absolutely love! Sawtyruk has a wonderful collection of personal artworks on ArtStation,... Read More 11/12/2017

Yohann Schepacz on What Goes Into Making Commercial Work

25/04/2017 {{total_slide_count}} Yohann Schepacz is a French entertainment artist currently living in Montreal, Canada. The artist founded OXAN studio in 2012 alongside his wife, Yan Li, who Schepacz collaborated with for two years prior to setting up the company. Currently he works as an artist and studio manager there. The art studio has been able to work on a variety of different projects such as Deus Ex... Read More 01/02/2016

Gregory Fromenteau's Thirteen Years With Ubisoft

09/05/2021 {{total_slide_count}} Gregory Fromenteau is an Art Director and Illustrator currently working on Tom Clancy’s Rainbow Six Siege (2015) at Ubisoft Montreal. He’s been with the company for over thirteen years now, and he’s had the opportunity to create concepts for fan favourites like Assassin’s Creed and Prince of Persia during that time. He recalls how this was back when the PS3 and Xbox 360 were both... Read More 08/05/2021

Jessica Curry: Rapture’s Music is All about Humanity

06/06/2019 {{total_slide_count}} Jessica Curry is a renowned composer whose name has become synonymous with musical mastery over the course of time. For years, she's been able to compose music that naturally evokes a plethora of unforgettable feelings, memories, and images. As well as that, she's had the opportunity to work as one of the directors of an independent video game developer - The Chinese Room. Without a... Read More 05/11/2015

Rasmus Berggreen About Running a Studio

25/04/2017 {{total_slide_count}} MOOD is a visual development studio based in Denmark, Copenhagen co-founded by Rasmus Berggreen. The studio is known for the talent it houses, with the likes of Jan Ditlev, Titus Lunter, and Suzanne Helmigh. The team at MOOD strive to bring high-end artworks to their clients whilst working toward a positive work environment for themselves. Read More 18/10/2015

Jean Brice Dugait About Making a Good Platformer

25/04/2017 {{total_slide_count}} Jean Brice Dugait is a freelance entertainment artist, currently living in Montpellier, France. He has worked on a number of successful video game franchises like Assassin’s Creed and Rayman at Ubisoft before moving on to contributing to Ori and the Blind Forest: Definitive Edition at Moon Studios. Unfortunately, Jean wasn’t too happy with the world-building aspect of the Assassin’s Creed project he was doing, he... Read More 14/06/2016

Henrik Evensen: I couldn’t Sleep One Night

03/09/2021 {{total_slide_count}} Henrik Evensen is a twenty-six year old Digital Artist from Norway. He is currently working at Storyline Studios, a small post-production company that does work on local live-action films, TV series and commercials. Evensen is given lots of different tasks over at Storyline and he’s become a very versatile artist because of it. He says: “I’m a generalist, doing anything from concept-art and matte painting... Read More 14/08/2016

The Art of Natalie Kayurova

09/05/2021 {{total_slide_count}} Natalie Kayurova is a twenty-seven-year-old artist from Kamchatka–a 1,250-kilometre-long peninsula in the Russian Far East, also known as an "artist from the far corners of the Earth." Here, she grew up among brown bears, breathtaking nature, and fiery volcanoes. While studying painting, she worked with traditional materials like oils, pastels, and sketching pencils. The games industry came into Natalie's life right alongside computer graphics, which... Read More 25/08/2020

Ryan Gitter about Telling Stories and Creating Worlds

20/05/2017 {{total_slide_count}} Ryan Gitter is a Concept Artist based in Austin, United States of America. He’s employed as a Senior Concept Artist at Certain Affinity, and has worked on several notable projects including Call of Duty: Ghosts, Halo 4, and PlanetSide 2 to name a few. Read More 05/09/2015

Johannes Figlhuber: 10 Years With Airborn Studios

15/04/2021 {{total_slide_count}} Five years ago, we spoke with Johannes Figlhuber about his work on Ori and the Blind Forest (2015). Now he’s back on Vox Groovy to catch up with us and tell us more about the decade he’s spent working at Airborn Studios in Berlin. When asked about the company, he said that they specialise in outsourcing, doing things like visual development, concept design, marketing art,... Read More 15/04/2021

Jakub Rozalski About His Plans for the Future

25/04/2017 {{total_slide_count}} Jakub Rozalski is a Concept Artist and Illustrator from Krakow, Poland. He has a deep interest in history, and a lot of his personal projects are based around important historical events that occurred in the twentieth century. You can see that 1920+ is the most popular project by far. This is because of the amazing world-building that Rozalski worked on for many years now. The... Read More 04/10/2016

Florent Lebrun on Painting Your Future the Way You Want It

11/02/2018 {{total_slide_count}} Florent Lebrun is a French concept artist who’s currently working at One Pixel Brush. After moving to Montreal, he chose to transition from matte painting to concept art—a decision he doesn’t regret one bit. When he explained why he made the transition, he said that, “I think that concept art is a lot quicker and more reactive “ As a matte painter, Florent worked at... Read More 11/02/2018

Ilse Harting on Developing Her Unique Personal Style

21/01/2021 {{total_slide_count}} Ilse Harting is a freelance character artist and illustrator based in the Netherlands. She recently graduated from ArtEZ University of the Arts, so even though she’s rather well known online, her career is only just beginning. Like a lot of artists from Ilse’s generation, she was initially inspired by anime and manga, which made her want to start drawing in that style when she was... Read More 21/01/2021
Go to Top