Ignatius Tan and The Spirit of Miyazaki

01/09/2020 {{total_slide_count}} Ignatius Tan is an Illustration Art Lead on Legends of Runeterra at Riot Games in Hong Kong. He grew up in Singapore, and as a kid, found influences in Studio Ghibli, old-school anime, and western animations like He-Man, X-Men and the ninja turtles. The signature style of Ghibli is most noticeable when you scroll through his portfolio where artworks and sketches celebrating Kiki’s Delivery Service,... Read More 01/09/2020

Jakub Rozalski About His Plans for the Future

25/04/2017 {{total_slide_count}} Jakub Rozalski is a Concept Artist and Illustrator from Krakow, Poland. He has a deep interest in history, and a lot of his personal projects are based around important historical events that occurred in the twentieth century. You can see that 1920+ is the most popular project by far. This is because of the amazing world-building that Rozalski worked on for many years now. The... Read More 04/10/2016

Anton Fadeev on Bold Colour Palettes and Stupendous Environments

23/03/2018 {{total_slide_count}} This isn’t the first Vox Groovy interview to feature someone who has worked on Duelyst (2016), but Anton Fadeev is the artist who made the game’s art style pop. His bold colour palette and stupendous environments have been around since the start of its Kickstarter campaign on March 9, 2014. Of course, those of you who continue to follow the game’s development know that the... Read More 23/03/2018

Eyal Goldstein on Wonderful World of Music

30/11/2020 {{total_slide_count}} Our writing about the world of visual arts allowed us to interview so many amazing artists, but this time, we thought that we ought to invite a handful of musical composers to share their stories, too. One of the first people we chose was Eyal Goldstein, a freelance music composer for films, documentaries, games and more. For the last 8 years, he’s been producing original... Read More 29/11/2020

It’s About What Universe You Want To Build

20/10/2021 {{total_slide_count}} Jean Brice Dugait is a freelance concept artist living in Montpellier, France. Over the years, he has worked on many successful video game series like Assassin’s Creed, Crash Bandicoot, and Rayman. Some of you may remember our last interview with him, which we published in 2016 after his work for Ori and the Blind Forest was first shown. We spent a while discussing that particular... Read More 30/09/2021

Discovering Abstract Art With Gaya Karapetyan

25/10/2020 {{total_slide_count}} Our new interview with Gaya Karapetyan is the first time Vox Groovy ever approached abstract art. This time, we’ll be moving away from the world of AAA games, art directors, and tight deadlines, and more towards a freer place where people express their feelings and experiences through wondrous combinations of flowing colour and shape. Earlier on in the year, we spoke about the art of... Read More 24/10/2020

Catch-up Interview With Florian Aupetit

12/11/2020 {{total_slide_count}} After our first interview in the summer of 2016, Florian Aupetit’s life would change completely. He had two great job offers lined up in September of that same year. One of them asked him to be an art director on a feature film, and the other was The SPA Studios inviting him to be the lighting supervisor on Klaus (2019). Sadly, even though he loved... Read More 12/11/2020

Simona Hromadová on Freelance

01/04/2016 {{total_slide_count}} Simona Hromadová was born and raised in Veľký Krtíš, a small town in the south of Slovakia. She'd go on to move to London a few years after finishing high school, and she'd live there for thirteen years. Her passion for digital art started there, right after she found out about Adobe's software lineup. Simona graduated in art and graphic design at the Middlesex University... Read More 03/11/2015

In the Studio With David Longdon

15/07/2023 {{total_slide_count}} Our first interview with David Longdon was published in the winter of 2018, and since then, both he and Big Big Train became household names for RVG and its most faithful listeners. Fast-forward two years and you’ll find us all here, having just finished the preparations for the publication of our follow-up interview with David, thereby marking the start of a new decade for Vox... Read More 14/03/2020

Simon Kopp About the Difference Between Concept Art for Film and Games

23/02/2019 {{total_slide_count}} Simon Kopp is a twenty-nine year old Concept Artist and Illustrator from Heilbad Heiligenstadt, Germany. He is one of the up and coming artists in the games industry, getting his first time in the spotlight back when Airborne Studios first released the concept art for the critically acclaimed Ori and the Blind Forest, and not letting go of it ever since. Kopp has since worked... Read More 07/01/2017

Ryan Gitter about Telling Stories and Creating Worlds

20/05/2017 {{total_slide_count}} Ryan Gitter is a Concept Artist based in Austin, United States of America. He’s employed as a Senior Concept Artist at Certain Affinity, and has worked on several notable projects including Call of Duty: Ghosts, Halo 4, and PlanetSide 2 to name a few. Read More 05/09/2015

Florian Aupetit: Father & Son no Longer Just a Pipe Dream

09/06/2019 {{total_slide_count}} Florian Aupetit is an Art Director and 3-D Generalist from Paris, France. Currently, he works at a small design and production studio named Monsieur K where he hopes to learn more about CGI to help him realize his dream of creating an animated short. In the interview, he tells us that Father & Son is a personal project he has been developing in his spare... Read More 06/07/2016

Exploring Irakli Nadar's Unrealistically Realistic Portraits

02/08/2020 {{total_slide_count}} Irakli Nadar is a Georgian digital artist whose main focus is creating hyper-realistic portraits of beautiful models and pop culture icons. As I see it, all of Nadar’s portraits have been successful because all of them have gone viral and brought him thousands of awestruck followers on social media. This artist’s portfolio is a combination of hyper-realism, wonderful lighting, and a set of unique renditions... Read More 12/09/2018

Michal Sawtyruk on Painting What You Enjoy

17/08/2020 {{total_slide_count}} Michal Sawtyruk is a digital painter and illustrator based in Warsaw, Poland. His work was recently published in THE BEST POLISH ILLUSTRATORS 2—a hefty art-book that features some of Poland’s best contemporary artists. A few well-renowned ones have already been featured on Vox Groovy. But today’s interview is with someone whose work we absolutely love! Sawtyruk has a wonderful collection of personal artworks on ArtStation,... Read More 11/12/2017

Sasha Beliaev about Digital Graphic and Fate Of Traditional Art

14/09/2018 {{total_slide_count}} The society’s attitudes toward art have changed a great deal, especially after the tradition had been thoroughly dismantled around the mid 60s. In a way, the arts have lost their original purpose, before, they were a means of reconciliation with our finite existence, ceding place to clever manipulation and epatage, retaining nothing but superficial features. Read More 29/08/2015

Johannes Figlhuber: 10 Years With Airborn Studios

15/04/2021 {{total_slide_count}} Five years ago, we spoke with Johannes Figlhuber about his work on Ori and the Blind Forest (2015). Now he’s back on Vox Groovy to catch up with us and tell us more about the decade he’s spent working at Airborn Studios in Berlin. When asked about the company, he said that they specialise in outsourcing, doing things like visual development, concept design, marketing art,... Read More 15/04/2021

Andreas Rocha on Making the Most of Your Patreon Page

03/09/2018 {{total_slide_count}} Andreas Rocha is a Portuguese environment artist who specializes in fantasy and Sci-Fi. He started out with a degree in architecture, but now he’s working as a freelance concept artist whilst creating exclusive content for his sixty-seven patrons. In the past, Rocha’s painterly style earned him the opportunity to work for world-renowned clients like Fantasy Flight Games, The Mill and Wizards of the Coast. Now,... Read More 03/09/2018

Feelings of Sincerity with Jonathan Vair Duncan

23/05/2016 {{total_slide_count}} What is attractive and accessible to the public eye will be a society's natural inclination, so I'm certain strong influence from media is still as present as ever. The most important thing an artist can do about this is question where ideas came from and where they're going. Syd Mead, for example, creates timeless futurist concepts that affect how most artists today romanticize the future. Read More 12/11/2015

A Wander in Search of Something New

15/07/2019 {{total_slide_count}} Scrolling through ArtStation’s “picks” section every week since the site’s founding has allowed me to make a number of observations about the entertainment industry and the artists who adorn it with its echoing aesthetic. Today, we only have time to talk about one; it seems that there is only a handful of “trendsetters”. These are the artists who can post a new artwork and watch... Read More 14/07/2019

Matt Rhodes on the Importance of Visual Storytelling

30/06/2019 {{total_slide_count}} It’s not every day that I get to meet an artist who has worked for a developer for more than a decade, but as it turns out, Matt Rhodes was already working as an intern for BioWare in the latter half of the 2000s, toiling away to bring Jade Empire to your Xbox. The then intern was given the opportunity to work on the first... Read More 24/10/2018
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