The recent influx of cyberpunk works has led a number of people to think that its static vision of hi-tech dystopias must evolve if it means to survive, but this reimagining doesn’t seem like a good idea to fans of the genre. After all, the cautionary tale it offers its audience is only just beginning to be relevant now that a Blade Runner-esque world has become one of mankind’s potential futures. As Eddie Mendoza says, “I think that we are already kind of living in that cyberpunk era.” With this in mind, it might be fair to say that cyberpunk’s unchanging message is yet to reach its zenith—something that’s bound to happen if we ever begin to see its many worlds morphing into ours.
The new Battle Chasers: Night War (2017) is a unique RPG game that needs its artists to work in a very specific art style—an art style like Grace Liu’s. It’s no surprise that hand-painted low-poly 3D will always feel at home in a stylized game, and that’s why the vast majority of you might have seen Liu’s work in games like Diablo III (2012) and League of Legends (2009). With nine years’ worth of experience and the opportunity to work at Blizzard Entertainment, Riot Games and Airship Syndicate, I’m sure that she has a lot to teach us all.