Henrik Evensen: I couldn’t Sleep One Night

Henrik Evensen is a twenty-six year old Digital Artist from Norway. He is currently working at Storyline Studios, a small post-production company that does work on local live-action films, TV series and commercials. Evensen is given lots of different tasks over at Storyline and he’s become a very versatile artist because of it. He says: “I’m a generalist, doing anything from concept-art and matte painting to modeling, rendering, you name it!” During the interview, he told us that he worked there for two years now, and did six months of freelance work prior to that.

Florian Aupetit: Otec a Syn za Bodom Návratu

Florian Aupetit je umelecký vedúci a všeobecný 3-D grafik z Francúzska. Momentálne žije v Paríži, kde pracuje pre malé štúdio dizajnu a produkcie Monsieur K s vierou, že sa tam naučí viac o počítačovej animácii, ktorá mu pomôže zrealizovať sen o vytvorení krátkeho animovaného filmu. Počas rozhovoru nám povie, že “Father & Son” je personálnym projektom, na ktorom doteraz pracoval dva roky vo voľnom čase, a že ide o projekt, ktorý je námetom filmu. Samozrejme, premeniť toto na realitu je náročné berúc v úvahu, že pracuje na plný úväzok a digitálnu maľbu sa ešte stále učí. Nejde však už len o fantáziu, potom ako spolu s priateľom dokončili scenár, väčšina scén bola nakreslená a prevedená do ilustrácií. A tak dúfame, že animovaný film uzrie svetlo sveta v blízkej budúcnosti.

Florian Aupetit: Father & Son no Longer Just a Pipe Dream

Florian Aupetit is an Art Director and 3-D Generalist from Paris, France. Currently, he works at a small design and production studio named Monsieur K where he hopes to learn more about CGI to help him realize his dream of creating an animated short. In the interview, he tells us that Father & Son is a personal project he has been developing in his spare time for two years now, and that this is the project he wants to make the short film for. Of course, making this a reality is really tough considering that he has a full-time job and is still learning digital painting. But it is no longer just a pipe dream as him and his friend have finalized a script and most of the scenarios have actually been drawn up and made into illustrations. We hope, in short, that an animated film will be released in the near future.

Jean Brice Dugait o Dobrej Platformovke

Jean Brice Dugait je nezávislý návrhár z oblasti zábavného priemyslu žijúci vo francúzskom Montpellier. Pracoval na početných franšízach úspešných video hier, ako Assassin’s Creed a Rayman (Ubisoft) pred tým, ako pomohol s dokončením definitívnej verzie Ori and the Blind Forest v Moon Studios. Jean bohužiaľ nebol príliš spokojný s aspektami stavania svetov projektu Assassin’s Creed, na ktorom pracoval, povedal nám “Je to veľkolepá franšíza, iba som s prácou na takom druhu sveta nebol šťastný[…]” Tak sa začalo rozprávanie o tom, ako sa dozvedel o Moon Studios a hľadaní umelcov na pomoc s definitívnou verziou Oriho. Jean vtedy vedel, kam by chcel postúpiť.

Jean Brice Dugait About Making a Good Platformer

Jean Brice Dugait is a freelance entertainment artist, currently living in Montpellier, France. He has worked on a number of successful video game franchises like Assassin’s Creed and Rayman at Ubisoft before moving on to contributing to Ori and the Blind Forest: Definitive Edition at Moon Studios. Unfortunately, Jean wasn’t too happy with the world-building aspect of the Assassin’s Creed project he was doing, he said that “It’s a great franchise, I just wasn’t happy working on that kind of world[…]” And went on to tell us that when he heard that Moon Studios were looking for artists to help on the definitive edition of Ori, he knew that that’s where he wanted to go next.

Ako Namaľovať Portrét Obľúbenej Skladateľky

Mám rád, zároveň nenávidím inštrukčné videá, keď sľubujú odhalenie tajomstiev kreslenia idylických žlto šedivých vlasov, lesklých anime očí, alebo aj abstraktnejších tém, napríklad “ako kresliť sci-fi.” Niektorí sa s dobrým úmyslom pokúšajú dostať umenie iných z bodu A do bodu B, alebo urobiť rozruch z kreativity všeobecne. Ľudí však nikdy nenaučia vidieť. Podľa mojej skúsenosti, kreslenie je oveľa viac o videní vašim rozumom, ako o kreslení vašou rukou. Preto ktokoľvek, kto potrebuje pravdivé tituly pre inštrukčné videá by mal zvážiť niečo ako…

How To Paint a Portrait of Your Favourite Game Composer

I have a love-hate relationship with tutorials promising the secrets to drawing idyllic flaxen locks, glossy anime eyeballs, or more abstract themes like “how to draw scifi”. It’s well-intentioned that others are trying to get people’s art from point A to point B or build excitement over creating in general, but they will never teach those people how to see. In my experience, drawing is far more seeing with your brain than it is drawing with your hand. Anyone needing honest titles for tutorials should consider something like “How I Drew Something That Was Scifi.” When I do tutorials on creating good artwork, they end up being abstract, nonlinear, and involve steps like…

Timothy Rodriguez on Why Personal Art Is Crucial

Since he was a teenager, Timothy Rodriguez knew he wanted to do digital art. The artist grew up in La Rochelle, France and later moved to Paris where he attended École de communication visuelle – a private design school – before dropping out after one year and starting freelance in the city. He is now an artist with years’ of experience who has worked for several renowned companies like Applibot, Bethesda Softworks and Warner Bros. Rodriguez also had the opportunity to work on popular franchises like The Elder Scrolls among others. Of course, he also works on some great personal art and he will share with us today why this is important for any artist who hopes to be successful.

Even Amundsen o Majstrovstve Remesla

Even Mehl Amundsen je scestovaný návrhár výtvarnej fantázie z nórskeho Stabekku, momentálne žijúci v Dánsku. V minulosti pracoval pre Blizzard Entertainment, Games Workshop a iné renomované spoločnosti. Umeleckú kariéru začal v kanadskom Quebecu, kde pracoval pre v zábavnom priemysle dobre známe VOLTA štúdio. Práve tu Even strávil tri roky a učil sa rozumieť svojej novej práci za pomoci mnohých skvelých umelcov, ktorých v tom čase s obdivom rešpektoval. Pracovať interne v štúdiu, je veľkým krokom vpred pre ktoréhokoľvek umelca, Evenovi to definitívne pomohlo naštartovať kariéru návrhára a priviedlo tam, kde je dnes.

Even Amundsen on Becoming a Master of Your Craft

Even Mehl Amundsen is a far–traveled fantasy artist from Stabekk, Norway. Currently, he is living in Denmark. He has worked for Blizzard Entertainment, Games Workshop and other reputable companies in the past. This artist’s career started in Quebec, Canada, where he worked for VOLTA, a studio that is well known in the entertainment industry. This is where Even spent three years learning the ropes of his new job with the help of a great many artists who he looked up to at the time. Working in-house at a studio is a big step-up for any artist and it definitely helped Even kick-start his career as an artist and propelled him to where he is today.