Igor Staritsin On the World of Visual Effects

Igor Staritsin is a known concept artist and matte painter in the world of visual effects. He started working in the industry back in 2008 for Disney. Since then Igor contributed to over 50 films and video game cinematics, including projects such as Star Wars, Star Trek, Indiana Jones, Jurassic World and Ant Man. Igor was a part of the VES Award winning team for Outstanding Visual Effects on Maleficent in 2015 as well as Asian Film Award for Best Visual Effects for his work on Gone with the Bullets. Igor’s artworks were featured…

Kamila Szutenberg on Building Fantastical Worlds

Kamila Szutenberg is a Polish freelance concept artist currently living in Germany. In the past, she had the opportunity to work with studios such as Warner Bros., Wizards of the Coasts, PUBG, Bethesda and many others. When we interviewed her, she said that “I completely fell in love with creating worlds.” Concept art is an essential part of worldbuilding, be it for a book, movie or video game. By creating environments, characters and objects that blend seamlessly together, Kamila’s art is a beautiful invitation to explore…

It’s About What Universe You Want To Build

Jean Brice Dugait is a freelance concept artist living in Montpellier, France. Over the years, he has worked on many successful video game series like Assassin’s Creed, Crash Bandicoot, and Rayman. Some of you may remember our last interview with him, which we published in 2016 after his work for Ori and the Blind Forest was first shown. We spent a while discussing that particular project but never had a chance to get to know him personally.

Gregory Fromenteau’s Thirteen Years With Ubisoft

Gregory Fromenteau is an Art Director and Illustrator currently working on Tom Clancy’s Rainbow Six Siege (2015) at Ubisoft Montreal. He’s been with the company for over thirteen years now, and he’s had the opportunity to create concepts for fan favourites like Assassin’s Creed and Prince of Persia during that time. He recalls how this was back when the PS3 and Xbox 360 were both new, and the games industry was still busy with its transition into the seventh generation of consoles…

Johannes Figlhuber: 10 Years With Airborn Studios

Five years ago, we spoke with Johannes Figlhuber about his work on Ori and the Blind Forest (2015). Now he’s back on Vox Groovy to catch up with us and tell us more about the decade he’s spent working at Airborn Studios in Berlin. When asked about the company, he said that they specialise in outsourcing, doing things like visual development, concept design, marketing art, etc. Their focus is on stylised art, and their portfolio certainly shows it with several artworks for successful games like Fortnite (2017), Spyro Reignited Trilogy (2018), Valorant (2020), and many others […]

Florian Coudray About Working on His Favourite Childhood Game

Florian Coudray is a 32-year-old freelance concept artist living in Paris, France. In the past, he’s had the opportunity to work on several successful projects in the games industry, creating concept paintings and helping with the visual development while also delivering various courses online. Some of his most recent projects include: Crash Bandicoot 4: It’s About Time, Kena: Bridge of Spirits, and Spyro Reignited Trilogy. Florian is a lot like us in a way, he grew up enjoying the old PlayStation games and it eventually led him here. When we asked him about his time with Crash, he said that…

Ilse Harting on Developing Her Unique Personal Style

Ilse Harting is a freelance character artist and illustrator based in the Netherlands. She recently graduated from ArtEZ University of the Arts, so even though she’s rather well known online, her career is only just beginning. Like a lot of artists from Ilse’s generation, she was initially inspired by anime and manga, which made her want to start drawing in that style when she was a teenager. She developed the look we all know her by from Instagram and Twitter when she went to art school and began to study realism.

Purity of Concept and Purity of Art Is the Most Important Thing

Whether it’s his collaboration with astronaut Tim Peake and the ESA or his most recent project with Sir David Attenborough, Ilan chooses projects that deliver powerful messages and impactful stories, all of which are highly relevant today. He is a bastion of true artistry, always prioritizing the vision that he and his team set out to realize. The choices he makes when selecting projects are often informed by the kinds of emotions he wants to immerse himself while he composes the music…

The Sound of Hades

Supergiant Games is the studio behind some of our favourite games here at Vox Groovy. Ever since Transistor (2014) blew our minds with its beautiful aesthetic and unique setting, we’ve been looking forward to each new Supergiant game with great anticipation. After Pyre (2017) showed up on Steam, we noticed how the exiles’ stories are taken so much further through songs and the lyrics that we found in them. This musical storytelling was the work of Darren Korb…

Eyal Goldstein on Wonderful World of Music

Our writing about the world of visual arts allowed us to interview so many amazing artists, but this time, we thought that we ought to invite a handful of musical composers to share their stories, too. One of the first people we chose was Eyal Goldstein, a freelance music composer for films, documentaries, games and more. For the last 8 years, he’s been producing original music & specializing in orchestral compositions. In the interview, he told us that…