Geoffrey Ernault is a French concept artist based in Los Angeles. He’s currently working on R&D for Riot Games, so there’s a good chance we’ll be seeing his ideas come to life in the near future. Of course, this isn’t the first time Geoffrey and his team started from scratch. He was actually R&Ding for Guerrilla Cambridge when the team came up with RIGS: Mechanized Combat League—one of the first games made available on PlayStation VR. He’s only been with Riot for a little while, but in the interview, he said that, “Working at Riot felt like a natural progression to me, as I love being a part of projects at the core.” It seems that Geoffrey is a concept artist through and through.
A new type of article? One that gives aspiring artists an opportunity to have their questions answered by hardened industry professionals like Even Amundsen, Grzegorz Rutkowski and Yohann Schepacz. If you’re a beginner who wants to learn more about the art world, you can now send us art-related questions on the contact page anytime you want.
Leon Tukker is a twenty-five year old freelance artist from the Netherlands. He is currently working from the city of Utrecht, and has recently finished concepting for Starfinder by Paizo Publishing. Alongside that, Tukker is working on a new installment in the System Shock franchise. Together with OtherSide Entertainment, and Warren Spector—a renowned American video-game designer—they’re sure to make a standout title for us in the near future. Of course, those are some of the more recent clients. Tukker has worked with Paramount Pictures, and the more local KeokeN Interactive, in the past.
Wendy Tan Shiau Wei is a twenty-two year old freelancer from Kuala Lumpur, Malaysia. She focuses on illustration and storyboarding in her artwork, but she also has a strong background in multimedia design. The illustrations she makes are quite telling, and each and every one of them is overflowing with sincerity and a genuine love for art. Wendy’s personal style is cartoony and light-hearted in its own unique way. It’s important to note that the style is very different to what we usually see because there’s a bit of a clash between the two influences—East Asian and Western art—both of which subtly shine through her many canvases.
The SPA Studios is planning to bring traditional 2D animation back with Klaus, an animated feature film by Sergio Pablos. It’s important to note that Pixar and DreamWorks Animation have been dominating the animation industry with computer animation as opposed to hand-drawing the frames like Klaus, so this is an interesting development for this industry. Szymon Biernacki is one of two art directors—working alongside Marcin Jakubowski to develop the art style for the feature—and he is the one we are talking to today.
The Malaysian art scene often goes unnoticed in the art community. After all, there’s only a handful of names that we all know and love. Incidentally, we have interviewed Puppeteer Lee in the past, but we didn’t get a chance to ask him what it’s like to be an artist in his home country. This is why we interviewed Kael Ngu, a Concept Artist from Kuala Lumpur, Malaysia. “I feel that there will be many more young aspiring artists coming out of Malaysia in due time, and the culture will get stronger as time goes by.” said Kael. The artists all know each other, and they collaborate on various art-books, two of which have already been published. Of course, their day-to-day tasks at work keep them busy, but you can look forward to more collaborative projects by Kael and the others in the near future.
I found a stray copy of The Gods Lie when I was browsing in one of the local bookshops last week. The lovely pastel-coloured cover art caught my eye instantly, which is why I ended up buying it on a whim. This is actually one of the few manga I purchased without having to stay up all night reading various reviews and watching monthly manga haul videos on YouTube. The copy I have was first published in the UK by Vertical Comics in September 2016. This particular edition has a good Japanese to English translation, and you can clearly see the effort the mangaka put into both the paneling and the artwork. This is great for a one-shot manga like this because the cleanness of the panels makes it really easy to finish it in an hour—or maybe an hour and a half if you’re going to be admiring the drawings. In overview, everything came together nicely with the story and art complementing each other throughout.
Christopher Schiefer is a young Concept Artist, currently living in Chemnitz, Germany. Surprisingly, Christopher first discovered digital whilst he was working his old job way back in 2012. “I was working as a Graphics Programmer and a Technical Artist before I knew about Digital painting.” He told us. After that, he would go on to spend the next four years creating over a thousand paintings. Christopher was working tirelessly to improve through continued practice, art courses and a mentorship with none other than Wojtek Fus. If you take a look at the things he produced in 2012 – comparing it to the work he’s doing now – you’ll see that hard work really does pay off. His new artworks – the ones like Crescendo and Grand Staircase – are absolutely stunning and we asked him to walk us through how he made them.
Simon Kopp is a twenty-nine year old Concept Artist and Illustrator from Heilbad Heiligenstadt, Germany. He is one of the up and coming artists in the games industry, getting his first time in the spotlight back when Airborne Studios first released the concept art for the critically acclaimed Ori and the Blind Forest, and not letting go of it ever since. Kopp has since worked with world–renowned game developers like Insomniac Games, as well as having been published in several books by 3dtotal. His most recent project was an animated feature film – Maya the Bee – The Honey Games.
Stella Chen Yui is an illustrator from Taiwan, currently living in Taichung and using the pen name of Stellarism. She is completely self-taught and is majoring in Japanese language this year. Of course, you may have already seen Stella’s artworks around if you are a fan of anime and manga since she’s one of the more popular artists in that Internet community. However, she also does her best to try her hand at different projects. We asked her about the work she did for Marco Kalantari’s short film toward the second half of the interview, and she told us a little bit about how different it was to working for Taiwanese clients. Of course, we also talked about her journey so far and her plans for the future.