Our new interview with Gaya Karapetyan is the first time Vox Groovy ever approached abstract art. This time, we’ll be moving away from the world of AAA games, art directors, and tight deadlines, and more towards a freer place where people express their feelings and experiences through wondrous combinations of flowing colour and shape. Earlier on in the year, we spoke about the art of Hilma af Klint on our radio […]
Julien Gauthier is a French concept artist who’s currently working at Industrial Light & Magic. Because France is well known for its 3D-oriented art schools, he chose one of the more renowned ones and studied for four years, learning everything he’d need to know before setting off to work at a big studio. After graduating, he was a lighting technical director for Guardians of the Galaxy (2014) in London, and shortly after, he’d be on his way to Paris, then Vancouver, and finally Singapore.
Gaëlle Seguillon is a French concept artist and matte painter who specializes in the creation of digital environments. Some of her recent projects at ILM include blockbuster films like Aladdin (2019), Ready Player One (2018) and Jurassic World: Fallen Kingdom (2018). For her first job in the entertainment industry, she worked as a junior at MPC, and she was lucky enough to work on a highly ambitious shot early on in her career. It was a beautiful vista of the city in Guardians of the Galaxy (2014) that was given to her because there were no senior artists available. Safe to say that Gaëlle nailed it despite the pressure, telling us that, “the team loved it so much they made it their wallpaper!”
Quy Ho’s journey to becoming a concept artist wasn’t easy. Conflicting ideas and inner voices pushed this aspiration aside for a long, long time. But despite that, once he realized that nothing else is as important and that he will eventually find himself doodling in his sketchbook anyway, he came to a decision and pursued a career in entertainment art. In the beginning, he barely knew how to draw and needed to work on a few other skills like communication and being held accountable, but concept art began to show promise in due time. The process wasn’t easy and took a lot of time, but eventually, certain clients kept coming back, the tiny commissions grew to be big projects, and the door to Riot was finally open.
Ignatius Tan is an Illustration Art Lead on Legends of Runeterra at Riot Games in Hong Kong. He grew up in Singapore, and as a kid, found influences in Studio Ghibli, old-school anime, and western animations like He-Man, X-Men and the ninja turtles. The signature style of Ghibli is most noticeable when you scroll through his portfolio where artworks and sketches celebrating Kiki’s Delivery Service, Princess Mononoke, and Spirited Away catch your attention almost immediately. It’s fun to see how the spirit of Miyazaki’s animated films lives on, shining through in the art of a whole generation of illustrators like the one we’ve interviewed here.
Natalie Kayurova is a twenty-seven-year-old artist from Kamchatka–a 1,250-kilometre-long peninsula in the Russian Far East, also known as an “artist from the far corners of the Earth.” Here, she grew up among brown bears, breathtaking nature, and fiery volcanoes. While studying painting, she worked with traditional materials like oils, pastels, and sketching pencils. The games industry came into Natalie’s life right alongside computer graphics, which is when her existing approach met with CG, making something completely new. She’s got seven years’ worth of experience…
Tomislav Jagnjic is a Serbian Concept Artist and Illustrator whose personal project already impressed thousands of people online this year. The world of mysterious giants that he’s built found its inception when he decided that the environment art we see on ArtStation simply isn’t enough. It needed to be more engaging than just a lone figure with an imaginary landscape to explore, so he chose to throw a handful of charming storytelling elements into the mix. His artworks go along with funny and lighthearted titles, which makes for a pretty fun experience when you first see a piece by him. But when did Tomislav discover his passion for art? When we asked, he told…
“Could we get much higher? Could we get much lighter?” We are a radio too, meaning we put the music on the pedestal right next to the stories we publish. Listening to “In high Places” sung by John Roy Anderson while reading through this interview clicked! We have just read that we can. Zac Retz is an artist who truly lives for his art, and our talk with him will give you a peek at his inspiring philosophy. Because it’s really the thousands of hours spent hard at work that will get us into the studios we dream about, and in his case, the practice helped him to become an art director at DreamWorks Animation…
Adam Fisher is a freelance character artist based in Perth, Australia. He is currently working on the Total War: Warhammer franchise, so you’ll have the opportunity to learn a little bit about his experiences at the Creative Assembly. Alongside that, he will walk you through the making of both his new piece—the “Vampire Noble”—and the Prime 1 Alita statue. Having worked with clients like Arkane Studios, Deep Silver Dambuster Studios, and Infinity Ward, Adam has a lot of industry-ready workflows that an aspiring character modeler can begin using right now. Some of you might even remember learning from his old timelapse videos on YouTube. Back in 2013, they were doing a brilliant job of inspiring a generation of digital artists to take up 3D, too.
Winona Nelson grew up in Duluth, Minnesota—a place where she’d spend the better part of her early life drawing and painting before moving away to study classical realism and art for the entertainment industry at the Safehouse Atelier in San Francisco. After that, Winona found herself working at both Flagship studios and Planet Moon Studios, giving her the experience she needed to become a successful freelancer.