Bohovia Klamú (Edícia Vertical Comics)

Keď som si minulý týždeň prezeral lokálne kníhkupectvo, našiel som zatúlanú kópiu knihy Bohovia klamú. Do oka mi okamžite padli príjemné pastelové farby grafiky viazania, v dôsledku čoho som ju z rozmaru kúpil. V podstate ide o jednu z mála manga, ktorú som kúpil bez toho, aby som strávil noc čítaním rozličných recenzií a pozeraním mesačnej dávky manga videí na YouTube. Kópia, o ktorej hovorím vyšla v UK v septembri 2016 a vydalo ju vydavateľstvo Vertical Comics. Konkrétna edícia má dobrý preklad z japončiny do angličtiny, zreteľne tiež vidíte úsilie, ktoré mangaka vložil do kresieb aj dizajnu manga panelov. Pre mangu v jednom ťahu je to úžasné, pretože vďaka prehľadnosti stĺpcov ste schopní knihu poľahky prečítať za hodinu, možno hodinu a pol, ak budete obdivovať kresby. Celkovo, všetko do seba krásne zapadlo a príbeh s kresbami sa naprieč celou knihou navzájom dopĺňajú.

The Gods Lie (A Vertical Comics Edition)

I found a stray copy of The Gods Lie when I was browsing in one of the local bookshops last week. The lovely pastel-coloured cover art caught my eye instantly, which is why I ended up buying it on a whim. This is actually one of the few manga I purchased without having to stay up all night reading various reviews and watching monthly manga haul videos on YouTube. The copy I have was first published in the UK by Vertical Comics in September 2016. This particular edition has a good Japanese to English translation, and you can clearly see the effort the mangaka put into both the paneling and the artwork. This is great for a one-shot manga like this because the cleanness of the panels makes it really easy to finish it in an hour—or maybe an hour and a half if you’re going to be admiring the drawings. In overview, everything came together nicely with the story and art complementing each other throughout.

Christopher Schiefer o Dôležitosti Poradenstva

Christopher Schiefer je mladý koncepčný návrhár, momentálne žijúci v Saskej Kamenici v Nemecku. Digitálne umenie objavil nečakane, počas svojho bývalého zamestnania ešte v roku 2012. “Skôr ako som sa dozvedel o digitálnej maľbe, pracoval som ako programátor grafiky a technický výtvarník.” Povedal nám. Potom sa pobral v priebehu štyroch rokov nakresliť vyše tisíc malieb. Christopher pracoval neúnavne, aby sa zlepšil pomocou precvičovania v ktorom pokračoval, ďalej pomocou výtvarných kurzov a mentora, ktorým bol sám Wojtek Fus. Ak sa pozriete na jeho práce z roku 2012 a porovnáte ich s tými čo robí dnes, uvidíte, že ťažká práca prináša ovocie. Nové predlohy ako Crescendo a Grand Staircase sú absolútne úžasné a požiadali sme ho, aby nás previedol procesom ich vytvárania.

Christopher Schiefer on the Importance of Advice and Guidance

Christopher Schiefer is a young Concept Artist, currently living in Chemnitz, Germany. Surprisingly, Christopher first discovered digital whilst he was working his old job way back in 2012. “I was working as a Graphics Programmer and a Technical Artist before I knew about Digital painting.” He told us. After that, he would go on to spend the next four years creating over a thousand paintings. Christopher was working tirelessly to improve through continued practice, art courses and a mentorship with none other than Wojtek Fus. If you take a look at the things he produced in 2012 – comparing it to the work he’s doing now – you’ll see that hard work really does pay off. His new artworks – the ones like Crescendo and Grand Staircase – are absolutely stunning and we asked him to walk us through how he made them.

Simon Kopp About the Difference Between Concept Art for Film and Games

Simon Kopp is a twenty-nine year old Concept Artist and Illustrator from Heilbad Heiligenstadt, Germany. He is one of the up and coming artists in the games industry, getting his first time in the spotlight back when Airborne Studios first released the concept art for the critically acclaimed Ori and the Blind Forest, and not letting go of it ever since. Kopp has since worked with world–renowned game developers like Insomniac Games, as well as having been published in several books by 3dtotal. His most recent project was an animated feature film – Maya the Bee – The Honey Games.

Stella Chen Yui: Umenie Nie Je Súťaž

Stella Chen Yui je ilustrátorka z Taiwanu, momentálne žijúca v Tchaj-čung a používa pseudonym “Stellarism.” V oblasti grafiky je kompletným samoukom, završujúc štúdiá japonského jazyka v tomto roku. Samozrejme, ak ste fanúšikom anime, alebo manga, Stelline práce ste už možno videli, pretože je jedným z najpopulárnejších umelcov v predmetnej internetovej komunite. Napriek tomu robí čo môže, aby si odskúšala ruku aj na iných projektoch. V druhej časti rozhovoru sme sa opýtali na prácu pre krátky film Marca Kalantariho, kde nám porozprávala o rozdieloch, v porovnaní s prácou pre Taiwanskú klientelu a samozrejme, že sme hovorili o jej doterajšej ceste a plánoch do budúcnosti.

Stella Chen Yui: Art Is Not a Competition

Stella Chen Yui is an illustrator from Taiwan, currently living in Taichung and using the pen name of Stellarism. She is completely self-taught and is majoring in Japanese language this year. Of course, you may have already seen Stella’s artworks around if you are a fan of anime and manga since she’s one of the more popular artists in that Internet community. However, she also does her best to try her hand at different projects. We asked her about the work she did for Marco Kalantari’s short film toward the second half of the interview, and she told us a little bit about how different it was to working for Taiwanese clients. Of course, we also talked about her journey so far and her plans for the future.

Jakub Rozalski About His Plans for the Future

Jakub Rozalski is a Concept Artist and Illustrator from Krakow, Poland. He has a deep interest in history, and a lot of his personal projects are based around important historical events that occurred in the twentieth century. You can see that 1920+ is the most popular project by far. This is because of the amazing world-building that Rozalski worked on for many years now. The project was so successful that Scythe (a board game based off of the 1920+ world) was successfully funded on Kickstarter, with thousands of people pledging over $1,800,000 in order to make the product a reality.

Henrik Evensen: Maľovanie je len slovo

Henrik Evensen je dvadsať šesť ročný grafický návrhár z Nórska. Momentálne pracuje pre štúdio Storyline, malú post produkčnú firmu pre nórske hrané filmy, televízne seriály a reklamy. Storyline poveruje Evensena množstvom rozličných úloh, v dôsledku čoho sa stal všestranne nadaným umelcom. Podľa neho, je všeobecným grafikom, ktorý urobí čokoľvek, od koncepčnej grafiky, maľovania pozadí, až po modelovanie a renderovanie. Počas rozhovoru nám povedal, že tam pracuje dva roky a že pred tým bol šesť mesiacov nezávislým umelcom.

Concept Art Culture with James Combridge

Becoming a successful concept artist in this day and age is tough. You have to spend countless hours creating portfolio artwork whilst growing your social media presence in order to build your professional network. And like most of our dreams, it will seem impossible at first. This is why we interviewed James Combridge, an Australian Concept Artist from Newcastle. James loves creating worlds, telling stories and constantly improving his artwork. We asked him a few questions we thought a beginner artist might want answers to.