Wendy Tan Shiau Wei is a twenty-two year old freelancer from Kuala Lumpur, Malaysia. She focuses on illustration and storyboarding in her artwork, but she also has a strong background in multimedia design. The illustrations she makes are quite telling, and each and every one of them is overflowing with sincerity and a genuine love for art. Wendy’s personal style is cartoony and light-hearted in its own unique way. It’s important to note that the style is very different to what we usually see because there’s a bit of a clash between the two influences—East Asian and Western art—both of which subtly shine through her many canvases.
The SPA Studios is planning to bring traditional 2D animation back with Klaus, an animated feature film by Sergio Pablos. It’s important to note that Pixar and DreamWorks Animation have been dominating the animation industry with computer animation as opposed to hand-drawing the frames like Klaus, so this is an interesting development for this industry. Szymon Biernacki is one of two art directors—working alongside Marcin Jakubowski to develop the art style for the feature—and he is the one we are talking to today.
A-1 Pictures really went out of their way to make Grimgar of Fantasy and Ash look and feel different to the other anime in this slightly worn-out TV trope. After all, we’ve all seen our fair share of “trapped in another world” anime this season. I guess it’s impossible to miss it with shows like KONOSUBA and Re:ZERO stealing the spotlight all year round. However, the main reason Grimgar is a standout is because of the weight – both physical and psychological – it presents to us.
I love painting portraits more than anything else, mainly because of their ability to tell you more about a person. One of the things I like to include is photo-references, and I have a tendency to use these a lot. Popular opinion — or the loudest one anyway — holds that using photographs in a painting is cheating. Moreover, copying is another things that this community frowns upon, but you actually learn a great deal from copying. To tell you the truth, it may well be the fastest way to improve as an artist. My recommendation is to study old master paintings. You will need to be very observant in order to learn how they did it, but you can apply everything you learn here in the future. On a side note, the 10,000 hour rule is not going to apply if you are practicing wrong.
The Malaysian art scene often goes unnoticed in the art community. After all, there’s only a handful of names that we all know and love. Incidentally, we have interviewed Puppeteer Lee in the past, but we didn’t get a chance to ask him what it’s like to be an artist in his home country. This is why we interviewed Kael Ngu, a Concept Artist from Kuala Lumpur, Malaysia. “I feel that there will be many more young aspiring artists coming out of Malaysia in due time, and the culture will get stronger as time goes by.” said Kael. The artists all know each other, and they collaborate on various art-books, two of which have already been published. Of course, their day-to-day tasks at work keep them busy, but you can look forward to more collaborative projects by Kael and the others in the near future.
Keď som si minulý týždeň prezeral lokálne kníhkupectvo, našiel som zatúlanú kópiu knihy Bohovia klamú. Do oka mi okamžite padli príjemné pastelové farby grafiky viazania, v dôsledku čoho som ju z rozmaru kúpil. V podstate ide o jednu z mála manga, ktorú som kúpil bez toho, aby som strávil noc čítaním rozličných recenzií a pozeraním mesačnej dávky manga videí na YouTube. Kópia, o ktorej hovorím vyšla v UK v septembri 2016 a vydalo ju vydavateľstvo Vertical Comics. Konkrétna edícia má dobrý preklad z japončiny do angličtiny, zreteľne tiež vidíte úsilie, ktoré mangaka vložil do kresieb aj dizajnu manga panelov. Pre mangu v jednom ťahu je to úžasné, pretože vďaka prehľadnosti stĺpcov ste schopní knihu poľahky prečítať za hodinu, možno hodinu a pol, ak budete obdivovať kresby. Celkovo, všetko do seba krásne zapadlo a príbeh s kresbami sa naprieč celou knihou navzájom dopĺňajú.
I found a stray copy of The Gods Lie when I was browsing in one of the local bookshops last week. The lovely pastel-coloured cover art caught my eye instantly, which is why I ended up buying it on a whim. This is actually one of the few manga I purchased without having to stay up all night reading various reviews and watching monthly manga haul videos on YouTube. The copy I have was first published in the UK by Vertical Comics in September 2016. This particular edition has a good Japanese to English translation, and you can clearly see the effort the mangaka put into both the paneling and the artwork. This is great for a one-shot manga like this because the cleanness of the panels makes it really easy to finish it in an hour—or maybe an hour and a half if you’re going to be admiring the drawings. In overview, everything came together nicely with the story and art complementing each other throughout.
Christopher Schiefer je mladý koncepčný návrhár, momentálne žijúci v Saskej Kamenici v Nemecku. Digitálne umenie objavil nečakane, počas svojho bývalého zamestnania ešte v roku 2012. “Skôr ako som sa dozvedel o digitálnej maľbe, pracoval som ako programátor grafiky a technický výtvarník.” Povedal nám. Potom sa pobral v priebehu štyroch rokov nakresliť vyše tisíc malieb. Christopher pracoval neúnavne, aby sa zlepšil pomocou precvičovania v ktorom pokračoval, ďalej pomocou výtvarných kurzov a mentora, ktorým bol sám Wojtek Fus. Ak sa pozriete na jeho práce z roku 2012 a porovnáte ich s tými čo robí dnes, uvidíte, že ťažká práca prináša ovocie. Nové predlohy ako Crescendo a Grand Staircase sú absolútne úžasné a požiadali sme ho, aby nás previedol procesom ich vytvárania.
Christopher Schiefer is a young Concept Artist, currently living in Chemnitz, Germany. Surprisingly, Christopher first discovered digital whilst he was working his old job way back in 2012. “I was working as a Graphics Programmer and a Technical Artist before I knew about Digital painting.” He told us. After that, he would go on to spend the next four years creating over a thousand paintings. Christopher was working tirelessly to improve through continued practice, art courses and a mentorship with none other than Wojtek Fus. If you take a look at the things he produced in 2012 – comparing it to the work he’s doing now – you’ll see that hard work really does pay off. His new artworks – the ones like Crescendo and Grand Staircase – are absolutely stunning and we asked him to walk us through how he made them.
Simon Kopp is a twenty-nine year old Concept Artist and Illustrator from Heilbad Heiligenstadt, Germany. He is one of the up and coming artists in the games industry, getting his first time in the spotlight back when Airborne Studios first released the concept art for the critically acclaimed Ori and the Blind Forest, and not letting go of it ever since. Kopp has since worked with world–renowned game developers like Insomniac Games, as well as having been published in several books by 3dtotal. His most recent project was an animated feature film – Maya the Bee – The Honey Games.