Even Amundsen on Becoming a Master of Your Craft

Even Mehl Amundsen is a far–traveled fantasy artist from Stabekk, Norway. Currently, he is living in Denmark. He has worked for Blizzard Entertainment, Games Workshop and other reputable companies in the past. This artist’s career started in Quebec, Canada, where he worked for VOLTA, a studio that is well known in the entertainment industry. This is where Even spent three years learning the ropes of his new job with the help of a great many artists who he looked up to at the time. Working in-house at a studio is a big step-up for any artist and it definitely helped Even kick-start his career as an artist and propelled him to where he is today.

Interview with Irma Osmiegiene

Irma Osmiegiene was born in Lithuania, where she lived up until 2014 when she moved to the United Kingdom. Everything she started working on in Lithuania was left there. Irma chose to stay in England and wanted to continue pursuing her career as an artist there. She never studied fine art at a degree level, she was completely self-taught at the time. Back in 2011, she started pursuing her career as an artist, she realized that this is what she always wanted to do and she has since attended a two-year course in the art department at the Art School of Algimantas Raudonikis in Joniskis, Lithuania. Among others, Irma has had her work exhibited in different exhibitions including the Joniskis Municipality in June 2014, the Joniskis Education Center exhibition in October-December 2014, or her personal exhibition in Joniskis Culture Center in October 2014.

Edouard Caplain on the Art Behind Life Is Strange

Edouard Caplain is an entertainment artist from Paris, France. He has worked on Life Is Strange from start to finish and also provided artworks for several other titles such as Alien: Isolation in the past. Caplain has been involved in the visual development of the studio’s second game for three years, as one of the main concept artists at DONTNOD Entertainment, he influenced the aesthetics of the game greatly. The following is an interview with Caplain where we talk about the art behind Life Is Strange; find out what what went into making the seaside town of Arcadia Bay, the processes that were used by the artists and how the unique art direction was achieved.

Yohann Schepacz on What Goes Into Making Commercial Work

Yohann Schepacz is a French entertainment artist currently living in Montreal, Canada. The artist founded OXAN studio in 2012 alongside his wife, Yan Li, who Schepacz collaborated with for two years prior to setting up the company. Currently he works as an artist and studio manager there. The art studio has been able to work on a variety of different projects such as Deus Ex Universe, Magic: The Gathering and Rise of the Tomb Raider. Time after time, Schepacz has been able to provide excellent works for commercial clients. Today, he is here to talk to us about his journey so far.

Interview With Character Artist Alessandro Baldasseroni

Alessandro Baldasseroni is a 3-D character artist who was born and raised in Milan, Italy. The artist specializes in character modelling, texturing and shading, and is arguably one of the best in the industry for this kind of thing. Alessandro started off as a CAD operator working for a company before he got into game art with his job as a 3-D generalist at Milestone, one of the biggest game developers in Italy. Almost twenty years have passed since Alessandro first experimented with the software and he is now working as a character modeler at Riot Games.

Efflam Mercier About the Importance of Uniqueness

Efflam Mercier is a multidisciplinary artist based in Brest, France, currently working on concept art for film at MPC, as well as doing freelance work on Magic: The Gathering. He specializes in lighting and visual storytelling, using painting, photography and CGI to create stunning artwork. This artist is renowned for his keenness to help other artists better themselves and it’s likely, that some of you know him quite well. Today, he’s here to talk to us about the importance of having original ideas when creating concept art.

Katia Bourykina about Her Personal Style

Yekaterina Bourykina is a 3-D character artist from Russia who currently lives in Woodland Hills, California together with her boyfriend, Geoffrey Ernault. After she graduated at the Art Institute of Dallas, she went on to work for Picture Plane Imaging where she gained confidence as an artist before leaving to work for Blizzard Entertainment.

Feelings of Sincerity with Jonathan Vair Duncan

What is attractive and accessible to the public eye will be a society’s natural inclination, so I’m certain strong influence from media is still as present as ever. The most important thing an artist can do about this is question where ideas came from and where they’re going. Syd Mead, for example, creates timeless futurist concepts that affect how most artists today romanticize the future.

Jessica Curry: Rapture’s Music is All about Humanity

Jessica Curry is a renowned composer whose name has become synonymous with musical mastery over the course of time. For years, she’s been able to compose music that naturally evokes a plethora of unforgettable feelings, memories, and images. As well as that, she’s had the opportunity to work as one of the directors of an independent video game developer – The Chinese Room. Without a doubt, their newest release – Everybody’s Gone to the Rapture – boasts many awards and nominations thanks in large part to the soundtrack.

Simona Hromadová on Freelance

Simona Hromadová was born and raised in Veľký Krtíš, a small town in the south of Slovakia. She’d go on to move to London a few years after finishing high school, and she’d live there for thirteen years. Her passion for digital art started there, right after she found out about Adobe’s software lineup. Simona graduated in art and graphic design at the Middlesex University in London. Having finished her studies, she chose to move back to Slovakia, and take up freelancing. Simona searches for a personal style to better herself as an artist, and improves with time. She hopes that when she finds it, she can make a name for herself in the industry.