Some of you may remember our 2016 interview with Even Mehl Amundsen, and we hope that you’re as excited to catch up with him as we are! For those of you who don’t know, Even is a Norwegian concept artist who specializes in fantasy art. In the past, he has lived in Canada, Czech republic, Norway and the UK, and he has had the opportunity to work for companies like Blizzard Entertainment and VOLTA as he made his way around the world. Now you can find him back Norway, or more specifically, Oslo, where he is working on TEGN. This is Even’s art-book series, a project he started when he challenged himself to draw three hundred and sixty-six unique, story-laced illustrations over the course of one year.
This isn’t the first Vox Groovy interview to feature someone who has worked on Duelyst (2016), but Anton Fadeev is the artist who made the game’s art style pop. His bold colour palette and stupendous environments have been around since the start of its Kickstarter campaign on March 9, 2014. Of course, those of you who continue to follow the game’s development know that the majority of its marketing art was made by him too. We spoke to Anton recently, and we were able to learn more about how he got his first credit (Duelyst) through Keith Lee—an ex-Blizzard developer who showed Anton that his artwork might be worth more than initially thought.
Jakub Javora is a Czech concept artist with a degree in fine arts. In spite of that, he always wanted to work in concept art, and after working as a matte painter for a couple of years, he built a portfolio and moved to Canada. This was Javora’s first opportunity to work on AAA titles at Volta, a renowned concept art studio that has delivered a number projects to companies like Capcom, Riot Games and Ubisoft. In the interview, he said that, “I felt humbled because the artists who are working there are so skilled.” He also said that, “I’ll try to come back to the fine art side of things, just to keep the balance.” So it’s clear that he wants to keep both of his skill-sets sharpened for the for the foreseeable future.
Florent Lebrun is a French concept artist who’s currently working at One Pixel Brush. After moving to Montreal, he chose to transition from matte painting to concept art—a decision he doesn’t regret one bit. When he explained why he made the transition, he said that, “I think that concept art is a lot quicker and more reactive […]“ As a matte painter, Florent worked at MPC, Rodeo FX and Solid State Images. For those of you who are interested in the productions he’s been involved with, the main ones are: Harry Potter and the Deathly Hallows: Part 2, Skyfall and Wrath of the Titans. Still, this is all but a stepping stone in Florent’s journey as a creative professional.
John Grello is currently living in Georgia, United States, where he works as a concept artist at Tripwire Interactive. He is a very good all-rounder, and it’s clear that he enjoys experimenting with new workflows in his spare time. John’s ArtStation is one of the few professional portfolios where you can see a continuous drive to improve. In the interview, he says, “I continue to study on the weekends, just doodling, trying new techniques and hunting down those ‘ah-ha!’ moments.” And it definitely shows!
David Longdon is the lead vocalist and co-songwriter for Big Big Train—a British prog-rock band that’s been on the rise since its revitalization. It’s interesting to note that its newfound success came about as a result of the changes that were made in 2009. Of course, the band has been around since the 1990s, but its current roster is very different to what it was twenty-seven years ago. David said that he had joined the band alongside Nick D’Virgilio and Dave Gregory, and it would seem that combining these musicians’ talents with the remainder of the band’s members was a recipe for success. Still, I urge you to listen to The Underfall Yard—a 2009 album that would leave expectant crowds hungry for more Big Big Train.
Michal Sawtyruk is a digital painter and illustrator based in Warsaw, Poland. His work was recently published in THE BEST POLISH ILLUSTRATORS 2—a hefty art-book that features some of Poland’s best contemporary artists. A few well-renowned ones have already been featured on Vox Groovy. But today’s interview is with someone whose work we absolutely love! Sawtyruk has a wonderful collection of personal artworks on ArtStation, but he’s also had the opportunity to work with 3DTotal, DreamWorks Animation and Platige Image in the past. We’re going to talk to him about why you should only draw what you enjoy, and what that could mean for your future as a creative professional. As well as that, we’ll be looking at the ongoing changes in the Polish art scene—specifically at how digital art has changed the industry’s landscape for the better. Finally, you’re going to learn more about Sawtyruk’s journey and personal approach to creating art.
Geoffrey Ernault is a French concept artist based in Los Angeles. He’s currently working on R&D for Riot Games, so there’s a good chance we’ll be seeing his ideas come to life in the near future. Of course, this isn’t the first time Geoffrey and his team started from scratch. He was actually R&Ding for Guerrilla Cambridge when the team came up with RIGS: Mechanized Combat League—one of the first games made available on PlayStation VR. He’s only been with Riot for a little while, but in the interview, he said that, “Working at Riot felt like a natural progression to me, as I love being a part of projects at the core.” It seems that Geoffrey is a concept artist through and through.
A new type of article? One that gives aspiring artists an opportunity to have their questions answered by hardened industry professionals like Even Amundsen, Grzegorz Rutkowski and Yohann Schepacz. If you’re a beginner who wants to learn more about the art world, you can now send us art-related questions on the contact page anytime you want.
Leon Tukker is a twenty-five year old freelance artist from the Netherlands. He is currently working from the city of Utrecht, and has recently finished concepting for Starfinder by Paizo Publishing. Alongside that, Tukker is working on a new installment in the System Shock franchise. Together with OtherSide Entertainment, and Warren Spector—a renowned American video-game designer—they’re sure to make a standout title for us in the near future. Of course, those are some of the more recent clients. Tukker has worked with Paramount Pictures, and the more local KeokeN Interactive, in the past.