Why is it taking forever?
We’re glad to let you know that we’ve got five new interviews in the works! Now, you might be wondering, “Why is it taking forever to publish a new one?” And the answer to that is simple. Because of the requirements we have, the artist always has to write very in-depth answers to make the interview educational and worthwhile. We want you to walk away from each Vox Groovy exclusive feeling enriched and motivated. We ask more about the ideas for video games, techniques and processes used by AAA studios, or even artists’ stories from working for game developers.
These are sensitive questions. They take a lot more effort on the artist’s part. In some cases, the answers have to be discussed with the company’s PR department, too. Please, bear with us and stay tuned for a series of quality interviews for any concept art aficionado to enjoy.
If any of you like to keep up with Crash Bandicoot and Spyro, you’ll be more than happy to hear that one of our upcoming interviews is with Florian Coudray. He is a freelance concept artist living in Paris, France, and he’s spent the last couple of years working to bring us amazing artwork for Crash Bandicoot 4: It’s About Time. We talk about his colour palettes, the work one the two series we just mentioned, and the beautiful vegetation he painted for Kena: Bridge of Spirits.
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Prized unicorn – Magic The Gathering M20
AD: Ingvarsson, Taylor
Gavin is an Irish concept artist who’s worked in the field of animation and video games for years now. He’s been with Brown Bag Films since early 2018 and has recently been promoted to a matte painter. Some of his past clients include 3dtotal, ImagineFX and Netflix.
In the world of digital art, Rudy Siswanto is a force to be reckoned with. He has produced countless illustrations for Hearthstone, League of Legends, and even Magic: The Gathering. If you’re curious, you can find one of his more recent pieces in LoL – the splash art for the new Marauder Kled skin.