Vox Groovy Radio

Art Relax is a program that aims to bring our listeners both – good old and newly-discovered music on a regular basis. Of course, it goes without saying that Vox Groovy’s staff is very passionate about a variety of musical genres, so you can expect to see a number of different themes. Our radio hosts will always choose the artists’ best songs, introduce the theme and the idea behind it during the show’s 1-hour slot.

We would like to spotlight solo artists, bands, and even lesser-known sub-genres, so there’s definitely a lot to look forward to! Do you want to add new songs to your playlist? Don’t hesitate to tune in and get inspired.

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Thursday’s Art Relax

As 2018 draws to a close, we want to celebrate the year’s highlights, so we’ve decided to pick out our favourite games for our new Art Relax theme—Staff Picks. It’s an intimidating task, picking just one title, but we all managed it and we’re here to tell you what it means to us, and why we had so much fun playing it. Whether your favourite memory is defeating Blast Man in Mega Man 11 or reaching the summit in Celeste, it’s hard to deny the industry’s many successes this year.

So grab your favourite hot drink and get comfortable because it’s time for a groovy rundown of 2018 in games!


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Romain Jouandeau
RJ-Concept Umugi

E3 is one of the biggest events in the games industry, so we’re sure you’ve all seen the Ghost of Tsushima gameplay reveal when it was first shown. It’s a visually striking action-adventure game set in 12th century Japan—putting you in the shoes of one of the few samurai who survived the Mongol Empire’s invasion of the island of Tsushima. The players have to “become the ghost” in order to fight for the freedom of the island’s people.

The art department over at Sucker Punch Productions did a fantastic job, so RVG got in touch with Romain Jouandeau, a French concept artist who’s currently working on key-art for Tsushima. Prior to his move to Seattle, Romain worked on an unannounced project with Warner Bros Games. He then decided that he wants to move over to the US so he reached out to Sucker Punch and got a job there! Those who frequent ArtStation will also remember the high-end environment concepts he produced for Detroit: Become Human (2018).

We know it goes without saying, but given his work history, it’s no surprise that he’s often given the opportunity to work on the key-art for AAA games. Romain has a background in fine-art so there’s no over-reliance on digital tools, it’s all hard-earned technical knowledge.

This is an amazingly talented artist, and if you want to know more about what it’s like to be an up-and-coming concept artist in the games industry, then be sure to check back for when we publish our exclusive interview with him.