Simon Kopp About the Difference Between Concept Art for Film and Games

Simon Kopp is a twenty-nine year old Concept Artist and Illustrator from Heilbad Heiligenstadt, Germany. He is one of the up and coming artists in the games industry, getting his first time in the spotlight back when Airborne Studios first released the concept art for the critically acclaimed Ori and the Blind Forest, and not letting go of it ever since. Kopp has since worked with world–renowned game developers like Insomniac Games, as well as having been published in several books by 3dtotal. His most recent project was an animated feature film – Maya the Bee – The Honey Games.

Stella Chen Yui: Umenie Nie Je Súťaž

Stella Chen Yui je ilustrátorka z Taiwanu, momentálne žijúca v Tchaj-čung a používa pseudonym “Stellarism.” V oblasti grafiky je kompletným samoukom, završujúc štúdiá japonského jazyka v tomto roku. Samozrejme, ak ste fanúšikom anime, alebo manga, Stelline práce ste už možno videli, pretože je jedným z najpopulárnejších umelcov v predmetnej internetovej komunite. Napriek tomu robí čo môže, aby si odskúšala ruku aj na iných projektoch. V druhej časti rozhovoru sme sa opýtali na prácu pre krátky film Marca Kalantariho, kde nám porozprávala o rozdieloch, v porovnaní s prácou pre Taiwanskú klientelu a samozrejme, že sme hovorili o jej doterajšej ceste a plánoch do budúcnosti.

Stella Chen Yui: Art Is Not a Competition

Stella Chen Yui is an illustrator from Taiwan, currently living in Taichung and using the pen name of Stellarism. She is completely self-taught and is majoring in Japanese language this year. Of course, you may have already seen Stella’s artworks around if you are a fan of anime and manga since she’s one of the more popular artists in that Internet community. However, she also does her best to try her hand at different projects. We asked her about the work she did for Marco Kalantari’s short film toward the second half of the interview, and she told us a little bit about how different it was to working for Taiwanese clients. Of course, we also talked about her journey so far and her plans for the future.

Jakub Rozalski About His Plans for the Future

Jakub Rozalski is a Concept Artist and Illustrator from Krakow, Poland. He has a deep interest in history, and a lot of his personal projects are based around important historical events that occurred in the twentieth century. You can see that 1920+ is the most popular project by far. This is because of the amazing world-building that Rozalski worked on for many years now. The project was so successful that Scythe (a board game based off of the 1920+ world) was successfully funded on Kickstarter, with thousands of people pledging over $1,800,000 in order to make the product a reality.

Henrik Evensen: Maľovanie je len slovo

Henrik Evensen je dvadsať šesť ročný grafický návrhár z Nórska. Momentálne pracuje pre štúdio Storyline, malú post produkčnú firmu pre nórske hrané filmy, televízne seriály a reklamy. Storyline poveruje Evensena množstvom rozličných úloh, v dôsledku čoho sa stal všestranne nadaným umelcom. Podľa neho, je všeobecným grafikom, ktorý urobí čokoľvek, od koncepčnej grafiky, maľovania pozadí, až po modelovanie a renderovanie. Počas rozhovoru nám povedal, že tam pracuje dva roky a že pred tým bol šesť mesiacov nezávislým umelcom.

Concept Art Culture with James Combridge

Becoming a successful concept artist in this day and age is tough. You have to spend countless hours creating portfolio artwork whilst growing your social media presence in order to build your professional network. And like most of our dreams, it will seem impossible at first. This is why we interviewed James Combridge, an Australian Concept Artist from Newcastle. James loves creating worlds, telling stories and constantly improving his artwork. We asked him a few questions we thought a beginner artist might want answers to.

Henrik Evensen: I couldn’t Sleep One Night

Henrik Evensen is a twenty-six year old Digital Artist from Norway. He is currently working at Storyline Studios, a small post-production company that does work on local live-action films, TV series and commercials. Evensen is given lots of different tasks over at Storyline and he’s become a very versatile artist because of it. He says: “I’m a generalist, doing anything from concept-art and matte painting to modeling, rendering, you name it!” During the interview, he told us that he worked there for two years now, and did six months of freelance work prior to that.

Florian Aupetit: Otec a Syn za Bodom Návratu

Florian Aupetit je umelecký vedúci a všeobecný 3-D grafik z Francúzska. Momentálne žije v Paríži, kde pracuje pre malé štúdio dizajnu a produkcie Monsieur K s vierou, že sa tam naučí viac o počítačovej animácii, ktorá mu pomôže zrealizovať sen o vytvorení krátkeho animovaného filmu. Počas rozhovoru nám povie, že “Father & Son” je personálnym projektom, na ktorom doteraz pracoval dva roky vo voľnom čase, a že ide o projekt, ktorý je námetom filmu. Samozrejme, premeniť toto na realitu je náročné berúc v úvahu, že pracuje na plný úväzok a digitálnu maľbu sa ešte stále učí. Nejde však už len o fantáziu, potom ako spolu s priateľom dokončili scenár, väčšina scén bola nakreslená a prevedená do ilustrácií. A tak dúfame, že animovaný film uzrie svetlo sveta v blízkej budúcnosti.

Florian Aupetit: Father & Son no Longer Just a Pipe Dream

Florian Aupetit is an Art Director and 3-D Generalist from Paris, France. Currently, he works at a small design and production studio named Monsieur K where he hopes to learn more about CGI to help him realize his dream of creating an animated short. In the interview, he tells us that Father & Son is a personal project he has been developing in his spare time for two years now, and that this is the project he wants to make the short film for. Of course, making this a reality is really tough considering that he has a full-time job and is still learning digital painting. But it is no longer just a pipe dream as him and his friend have finalized a script and most of the scenarios have actually been drawn up and made into illustrations. We hope, in short, that an animated film will be released in the near future.

Jean Brice Dugait About Making a Good Platformer

Jean Brice Dugait is a freelance entertainment artist, currently living in Montpellier, France. He has worked on a number of successful video game franchises like Assassin’s Creed and Rayman at Ubisoft before moving on to contributing to Ori and the Blind Forest: Definitive Edition at Moon Studios. Unfortunately, Jean wasn’t too happy with the world-building aspect of the Assassin’s Creed project he was doing, he said that “It’s a great franchise, I just wasn’t happy working on that kind of world[…]” And went on to tell us that when he heard that Moon Studios were looking for artists to help on the definitive edition of Ori, he knew that that’s where he wanted to go next.