Gregory Fromenteau is an Art Director and Illustrator currently working on Tom Clancy’s Rainbow Six Siege (2015) at Ubisoft Montreal. He’s been with the company for over thirteen years now, and he’s had the opportunity to create concepts for fan favourites like Assassin’s Creed and Prince of Persia during that time. He recalls how this was back when the PS3 and Xbox 360 were both new, and the games industry was still busy with its transition into the seventh generation of consoles…
Florian Coudray is a 32-year-old freelance concept artist living in Paris, France. In the past, he’s had the opportunity to work on several successful projects in the games industry, creating concept paintings and helping with the visual development while also delivering various courses online. Some of his most recent projects include: Crash Bandicoot 4: It’s About Time, Kena: Bridge of Spirits, and Spyro Reignited Trilogy. Florian is a lot like us in a way, he grew up enjoying the old PlayStation games and it eventually led him here. When we asked him about his time with Crash, he said that…
Adam Fisher is a freelance character artist based in Perth, Australia. He is currently working on the Total War: Warhammer franchise, so you’ll have the opportunity to learn a little bit about his experiences at the Creative Assembly. Alongside that, he will walk you through the making of both his new piece—the “Vampire Noble”—and the Prime 1 Alita statue. Having worked with clients like Arkane Studios, Deep Silver Dambuster Studios, and Infinity Ward, Adam has a lot of industry-ready workflows that an aspiring character modeler can begin using right now. Some of you might even remember learning from his old timelapse videos on YouTube. Back in 2013, they were doing a brilliant job of inspiring a generation of digital artists to take up 3D, too.
Vadim Shchepilov was born and raised in Ukraine, which is where he’d spend most of his youth dreaming about becoming a graphic designer while working his day job. Once he learned to use Photoshop, he realized that this kind of software could be used for personal art as well, and like many others, he dived right in. After a couple of years’ worth of practice, Vadim became a skilful generalist, mainly because he already tried his hand at everything digital art had to offer back when he was still learning. Things like CAD, illustration and MEL scripting were all familiar to him. And if any of you remember our previous interviews with the artists behind Ori and the Blind Forest (2015), you’ll know that Moon Studios’ workflow is built on having everyone contributing to a variety of different things…
Andreas Rocha is a Portuguese environment artist who specializes in fantasy and Sci-Fi. He started out with a degree in architecture, but now he’s working as a freelance concept artist whilst creating exclusive content for his sixty-seven patrons. In the past, Rocha’s painterly style earned him the opportunity to work for world-renowned clients like Fantasy Flight Games, The Mill and Wizards of the Coast. Now, you can often find him posting amazing fantastical paintings on his ArtStation page. Our personal favorite is “High Places,” which is a piece he created for one of his Patreon illustration packs (inspired by Paro Taktsang monastery in Bhutan). In this exclusive interview, we will discuss how Rocha feels about Patreon and the benefits that it can bring.
Some of you may remember our 2016 interview with Even Mehl Amundsen, and we hope that you’re as excited to catch up with him as we are! For those of you who don’t know, Even is a Norwegian concept artist who specializes in fantasy art. In the past, he has lived in Canada, Czech republic, Norway and the UK, and he has had the opportunity to work for companies like Blizzard Entertainment and VOLTA as he made his way around the world. Now you can find him back Norway, or more specifically, Oslo, where he is working on TEGN. This is Even’s art-book series, a project he started when he challenged himself to draw three hundred and sixty-six unique, story-laced illustrations over the course of one year.
Florent Lebrun is a French concept artist who’s currently working at One Pixel Brush. After moving to Montreal, he chose to transition from matte painting to concept art—a decision he doesn’t regret one bit. When he explained why he made the transition, he said that, “I think that concept art is a lot quicker and more reactive […]“ As a matte painter, Florent worked at MPC, Rodeo FX and Solid State Images. For those of you who are interested in the productions he’s been involved with, the main ones are: Harry Potter and the Deathly Hallows: Part 2, Skyfall and Wrath of the Titans. Still, this is all but a stepping stone in Florent’s journey as a creative professional.
John Grello is currently living in Georgia, United States, where he works as a concept artist at Tripwire Interactive. He is a very good all-rounder, and it’s clear that he enjoys experimenting with new workflows in his spare time. John’s ArtStation is one of the few professional portfolios where you can see a continuous drive to improve. In the interview, he says, “I continue to study on the weekends, just doodling, trying new techniques and hunting down those ‘ah-ha!’ moments.” And it definitely shows!
Even Mehl Amundsen is a far–traveled fantasy artist from Stabekk, Norway. Currently, he is living in Denmark. He has worked for Blizzard Entertainment, Games Workshop and other reputable companies in the past. This artist’s career started in Quebec, Canada, where he worked for VOLTA, a studio that is well known in the entertainment industry. This is where Even spent three years learning the ropes of his new job with the help of a great many artists who he looked up to at the time. Working in-house at a studio is a big step-up for any artist and it definitely helped Even kick-start his career as an artist and propelled him to where he is today.
Irma Osmiegiene was born in Lithuania, where she lived up until 2014 when she moved to the United Kingdom. Everything she started working on in Lithuania was left there. Irma chose to stay in England and wanted to continue pursuing her career as an artist there. She never studied fine art at a degree level, she was completely self-taught at the time. Back in 2011, she started pursuing her career as an artist, she realized that this is what she always wanted to do and she has since attended a two-year course in the art department at the Art School of Algimantas Raudonikis in Joniskis, Lithuania. Among others, Irma has had her work exhibited in different exhibitions including the Joniskis Municipality in June 2014, the Joniskis Education Center exhibition in October-December 2014, or her personal exhibition in Joniskis Culture Center in October 2014.