Even Amundsen on Reinventing Elements of Fantasy

Some of you may remember our 2016 interview with Even Mehl Amundsen, and we hope that you’re as excited to catch up with him as we are! For those of you who don’t know, Even is a Norwegian concept artist who specializes in fantasy art. In the past, he has lived in Canada, Czech republic, Norway and the UK, and he has had the opportunity to work for companies like Blizzard Entertainment and VOLTA as he made his way around the world. Now you can find him back Norway, or more specifically, Oslo, where he is working on TEGN. This is Even’s art-book series, a project he started when he challenged himself to draw three hundred and sixty-six unique, story-laced illustrations over the course of one year.

Timothy Rodriguez on Why Personal Art Is Crucial

Since he was a teenager, Timothy Rodriguez knew he wanted to do digital art. The artist grew up in La Rochelle, France and later moved to Paris where he attended École de communication visuelle – a private design school – before dropping out after one year and starting freelance in the city. He is now an artist with years’ of experience who has worked for several renowned companies like Applibot, Bethesda Softworks and Warner Bros. Rodriguez also had the opportunity to work on popular franchises like The Elder Scrolls among others. Of course, he also works on some great personal art and he will share with us today why this is important for any artist who hopes to be successful.

Even Amundsen on Becoming a Master of Your Craft

Even Mehl Amundsen is a far–traveled fantasy artist from Stabekk, Norway. Currently, he is living in Denmark. He has worked for Blizzard Entertainment, Games Workshop and other reputable companies in the past. This artist’s career started in Quebec, Canada, where he worked for VOLTA, a studio that is well known in the entertainment industry. This is where Even spent three years learning the ropes of his new job with the help of a great many artists who he looked up to at the time. Working in-house at a studio is a big step-up for any artist and it definitely helped Even kick-start his career as an artist and propelled him to where he is today.

Yohann Schepacz on What Goes Into Making Commercial Work

Yohann Schepacz is a French entertainment artist currently living in Montreal, Canada. The artist founded OXAN studio in 2012 alongside his wife, Yan Li, who Schepacz collaborated with for two years prior to setting up the company. Currently he works as an artist and studio manager there. The art studio has been able to work on a variety of different projects such as Deus Ex Universe, Magic: The Gathering and Rise of the Tomb Raider. Time after time, Schepacz has been able to provide excellent works for commercial clients. Today, he is here to talk to us about his journey so far.